Two-dimensional animation synthesis method based on movement element multiplexing

A technology of two-dimensional animation and synthesis method, which is applied in animation production, instrumentation, calculation, etc., can solve problems such as incoordination, low precision, and high time overhead, and achieve the goals of improving creative efficiency, simplifying operation procedures, and reducing overhead Effect

Active Publication Date: 2012-07-25
GUANGZHOU SHIYUAN ELECTRONICS CO LTD
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  • Abstract
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  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, the animation synthesis scheme based on this deformation technology requires the artist to set the position of each control point
The method of manual setting is purely dependent on the personal imagination of the painters, the accuracy is not high, and the r...

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  • Two-dimensional animation synthesis method based on movement element multiplexing
  • Two-dimensional animation synthesis method based on movement element multiplexing
  • Two-dimensional animation synthesis method based on movement element multiplexing

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Embodiment Construction

[0038] The present invention will be further described below in conjunction with the accompanying drawings.

[0039] Such as image 3 As shown, the specific workflow of the present invention is a two-dimensional animation synthesis method based on motion element multiplexing, which includes:

[0040] Step 1: Select the character material and motion sequence material, wherein the background color of the character material is single and the character is single, the motion sequence material is the posture sequence of the two-dimensional skeleton model, and the animation labeling system (such as Figure 5shown) is extracted from the motion video; the present invention requires the material to meet three conditions: 1. The background of the material is pure and the color is single; 2. There can only be a single character in the material; It cannot be separated in the final processing process, otherwise unexpected effects may occur. As for the motion sequence material, since the pr...

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Abstract

The invention discloses a two-dimensional animation synthesis method based on movement element multiplexing. The two-dimensional animation synthesis method comprises the following steps that: step 1, role materials and movement sequence materials are selected, wherein the role materials have single background colors and single roles, and the movement sequence materials are posture sequences of a two-dimensional framework model; step 2, the selected role materials are subjected to preprocessing operation; step 3, role shaping is bound with movement sequences, and role animations are synthesized. The two-dimensional animation synthesis method has the advantages that the creation efficiency is greatly improved, users only need to set key control points for role shaping, the movement framework is bound, any movements can be easily given to cartoon roles through movement element multiplexing, the animation synthesis operation flow process is greatly simplified, and the expenditure of the repeated creation is reduced; and the complicated framework movement is supported, so the rigidity change of generated animations is more natural than that of the traditional computer auxiliary creation.

Description

technical field [0001] The invention relates to the technical field of motion synthesis in computer graphics, in particular to a two-dimensional animation synthesis method based on multiplexing of motion elements. Background technique [0002] The traditional animation creation method is based on frame-by-frame animation, such as figure 1 As shown, although the traditional skeletal animation production technology can also achieve the effect of complex animation, its limitations are also obvious. This type of animation is created with little or no computer-aided technology. Such as figure 2 As shown, in the animation production process, artists need to repeatedly perform operations such as drafting materials, scanning, coloring, synthesizing scenes, and synthesizing animations, and the creative efficiency is extremely low. Imagine a 24 frames per second, up to 5 minutes of animation, the artist needs to do 7200 times of drafting, coloring and compositing. It was not unti...

Claims

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Application Information

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IPC IPC(8): G06T13/80
Inventor 何嘉杰朝红阳杨铭林倞
Owner GUANGZHOU SHIYUAN ELECTRONICS CO LTD
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