Delay calculation method based on game movement logic client and server synchronization
A delayed computing and client-side technology, applied in the field of delayed computing, can solve the problems of easy to be pulled, lagging, low reliability, etc., and achieve the effect of avoiding network delay
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[0024] In order to solve the delay problem, the present invention uses a set of delayed calculation mode. When the client obtains the mobile operation, it does not directly start to calculate the mobile result, but sends the operation to the server first, telling the server to Perform this operation, and when the time is up, the client and the server will perform calculations synchronously (that is, both sides will simply delay this operation to time point K), and then the server will send the calculation results back to the client to communicate with the client. Data validation.
[0025] It is noted that the results obtained by the client and calculated by the server will also be affected by the delay, so the number of frames will be marked, and the client will save the calculation results of the previous period, so that when the server obtains When the calculation results are sent, they can be found and verified in the historical calculation results.
[0026] The operation ...
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