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Three-dimensional skeletal animation control system and method realized by utilizing flash script

A skeletal animation and control system technology, applied in animation production, image data processing, instruments, etc., can solve problems such as the inability to meet the motion requirements of game objects, and achieve the effect of simple animation control and convenient methods

Inactive Publication Date: 2012-12-05
TIANJIN UNIV
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, the existing animation control technology can only form simple actions, which cannot meet the requirements of object actions in the game, and there is no good way to apply it to flash development

Method used

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  • Three-dimensional skeletal animation control system and method realized by utilizing flash script
  • Three-dimensional skeletal animation control system and method realized by utilizing flash script
  • Three-dimensional skeletal animation control system and method realized by utilizing flash script

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Embodiment Construction

[0024] The specific implementation, structure, features and effects provided by the present invention will be described in detail below in conjunction with the accompanying drawings and preferred embodiments.

[0025] Such as figure 1 Shown, utilize the three-dimensional skeletal animation control system that flash script realizes of the present invention place logical processing layer structure diagram, this system is positioned at the player of upper strata and game developer interface, and the middle layer between the Away3D Flash3D graphic engine of bottom layer and ActionScript3 script , specifically including two parts: scene information establishment and script control system in 3D development. The specific description is as follows:

[0026] 1. The establishment of scene information involves three core objects:

[0027] a. The establishment of the particle object. Objects created specifically for the physical information of objects make the movement of entities in t...

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PUM

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Abstract

The invention discloses a three-dimensional skeletal animation control system realized by utilizing a flash script. The system is arranged on an intermediate layer between a player and game developer interface on an upper layer and an Away3D Flash3D graphics engine and an ActionScript3 on a bottom layer; and the system comprises two parts, namely scene information establishment and a script control system in 3D development, wherein the scene information establishment involves three core objects, namely a particle object, a two-dimensional vector and a map grid; and the script control system comprises a script text, a script parser, a script object, a script manager, a trigger controller and an instruction processor. Compared with the prior art, the system has the advantages that the animation is controlled by utilizing the script, and the animation control method is convenient and rapid; and because any programming operation is not required in the method, only a command is required to be input into the animation, and the animation is generated through a program by employing the script.

Description

technical field [0001] The invention relates to the field of computer animation design, in particular to a control method for three-dimensional animation. Background technique [0002] In the field of two-dimensional games, Flash scripting technology is already very mature. But games in terms of applications have long been three-dimensional. The three-dimensional scene allows players to have a higher sense of substitution and realism, which is its advantage. The three-dimensionalization of the game trend is already an irresistible trend. If the 3D application can be integrated into the current Flash application, it will definitely allow the user to experience a more shocking effect. [0003] Different from graphics rendering, animation control is an important part of 3D technology. The current animation control technology includes: motion sequence setting based on kinematics knowledge, application of forward and reverse kinematics technology, animation control based on m...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T13/20
Inventor 刘艳韩智攀
Owner TIANJIN UNIV
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