A Lighting Rendering Method for Fixed Light Sources
A light source and real-time rendering technology, applied in the field of lighting rendering, can solve the problems of less calculation, discontinuous lighting effects, and large calculation, so as to reduce the amount of calculation, save GPU computing power, and improve efficiency
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[0030] Such as figure 1 As shown, a lighting rendering method for a fixed light source, the method includes the following two stages of preprocessing and real-time rendering.
[0031] Preprocessing stage:
[0032] The diffuse textures of all object models in the scene are traversed sequentially, the diffuse textures are processed, and the color mode information corresponding to each pixel on the diffuse texture of the object model is obtained.
[0033] The specific process is:
[0034] 1) Traverse the diffuse textures of all object models in the scene in turn, and obtain the diffuse texture corresponding to each object model. If the same part of a diffuse texture is used by multiple object models, it needs to be decomposed into different diffuse textures Textures are processed separately;
[0035] 2) Traverse each pixel on the diffuse texture of the object model, and obtain the coordinates, normal and material information of the corresponding object model position at the pi...
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