System and method for frequency channel packaging background processing
A background processing and channel technology, applied to TV system components, color TV components, TV, etc., can solve the problem of affecting the rendering ability of the broadcast server, occupying large system resources, and reducing the stability and reliability of the broadcast system And other issues
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Embodiment 1
[0022] This embodiment is a system for channel packaging background processing, such as figure 1 shown. The present embodiment comprises: the GPU that is arranged in the image-text rendering server, and the described image-text rendering and playing server is also provided with an I / O delay acquisition card, and the I / O delay acquisition card is set according to this The connected card-in buffer device for receiving the PGM signal before packaging, the delay device, and the card-out buffer device for outputting the PGM signal after packaging. Described picture-text rendering server is provided with the picture-text material storage device that receives picture-text subtitle packing material, and described picture-text material packing device is connected with described GPU, and described picture-text material storage device also judges with packing material The device is connected, the packaging material judging device is connected to the card-in buffer device, the card-in bu...
Embodiment 2
[0030] This embodiment is a method for channel packaging background processing using the system described in Embodiment 1. The process is as followsfigure 1 shown. The steps of the method described in this embodiment are as follows:
[0031] The step of obtaining the number of image units of rendering delay: used to obtain the number of image units of real-time rendering delay according to the rendering control process of the graphic rendering and playout server. The image unit described in this embodiment refers to a frame or a field of an image, that is, a frame or a field of an image is collectively referred to as an image unit. In terms of acquisition mode, frame mode or field mode can be adopted, both of which are collectively referred to as image unit acquisition mode. This step is to obtain a more accurate delay time length. The delay time is usually determined according to the rendering process. If the rendering process is relatively simple, the delay time can be sho...
Embodiment 3
[0044] This embodiment is an improvement of the first embodiment, and is a refinement of the first embodiment regarding the acquisition mode. The acquisition mode described in this embodiment is one of the field acquisition mode and the frame acquisition mode.
[0045] Frame acquisition means that the I / O card processes the background video in units of frames, that is, the card input buffer device, delay processing device and card output buffer device in the I / O card all use one frame of image as a processing unit.
[0046] Field acquisition means that the I / O card processes the background video in units of fields, that is, the card input buffer device, delay processing device and card output buffer device in the I / O card all use a field image as a processing unit.
[0047] The selection of the I / O card acquisition method is related to the format of the input background video. If the input background video is progressive scan and one frame of image is scanned each time, the I / O...
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