Method of identifying plug-in game by using verification picture

A technology of verification code pictures and online games, which is applied in the field of protection measures, can solve problems such as small scope, propagation of Trojan horses, and complicated game logic, so as to improve the recognition rate, reduce the recognition rate, and increase the effect of recognition and click operations

Active Publication Date: 2015-11-04
BEIJING AMAZGAME AGE INTERNET TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] 2. Bring extra burden to the game server
[0007] 3. Increased the possibility of spreading Trojan horses
[0010] 2. Complicated game logic
[0012] 4. Destroy and block plug-in programs
The disadvantage of this method is that the target range is very small, and there is a high probability of misjudgment
When the player is playing the game normally, it is very likely that the wrong game logic will appear due to various extreme situations, network delays, etc., and thus be misjudged as a cheat user

Method used

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  • Method of identifying plug-in game by using verification picture
  • Method of identifying plug-in game by using verification picture
  • Method of identifying plug-in game by using verification picture

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Embodiment Construction

[0026] In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be further described in detail below in conjunction with the accompanying drawings and specific embodiments.

[0027] Such as figure 1 As shown, an online game system with anti-hacking includes a server 101 and multiple clients 102, and data interaction between the server 101 and each of the clients 102 is performed through a communication network. The server 101 includes a single or multiple CPUs and memory devices, and each client 102 includes an input device, a display device and a host computer connected to each other, and can be controlled by players.

[0028] The server 101 is configured to generate a verification code image containing a digital feature code and send it to the client 102 .

[0029] The client 102 is configured to generate a feature picture according to the digital feature code in the received verification code picture, displ...

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Abstract

The invention discloses an initiative gameguard network game system and a method. In the system, a player is required to choose two patterns with a same meaning from four characteristic patterns so that a natural person and a plug-in are distinguished. The system comprises a server portion and a client portion. The server portion is mainly used for generating a verification bottom pattern and characteristic codes of four verification patterns. The client portion converts the four characteristic codes into specific characteristic patterns, and the characteristic patterns are rendered on the bottom pattern and are displayed for the player. After the player clicks the two patterns with the same meaning by using a mouse, a client system sends a mouse clicking position to a server and the server determines whether it is the plug-in. The method is bound with a game content. A digital watermark technology and image generation technology are organically combined. Automatic identification of the plug-in can be effectively avoided and the plug-in can be high-efficiently identified.

Description

technical field [0001] The invention relates to a protection measure for an online game system, in particular to a system and method for anti-cheating of an online game, which uses a method for verifying pictures of a game client program to identify cheating. Background technique [0002] The scale and growth rate of China's online game market has attracted worldwide attention, and it has become a new growth point for China's publishing and information industries. At the same time, the number of manufacturers and product quality in China's online game industry have shown an upward trend, and the development of its industry has also driven the development of communications, IT manufacturing and other industries. However, while online games are developing rapidly, they are also facing serious problems. Relevant reports show that the current security risks of online games mainly include plug-ins, packets, duplication of virtual items, intrusion into servers, theft of database ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04L29/06G06F21/36
Inventor 洪晓健王恺刘晓峰
Owner BEIJING AMAZGAME AGE INTERNET TECH CO LTD
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