Network game running system and method

An online game and operating system technology, applied in the field of online game operating systems, can solve problems such as affecting user experience and large clients

Active Publication Date: 2016-02-17
SHENGQU INFORMATION TECH SHANGHAI
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] In order to solve the problem that the complete client side of the existing online game is large and affects the user experience, the present invention provides an online game running system, including:

Method used

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  • Network game running system and method
  • Network game running system and method

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Embodiment Construction

[0024] The present invention will be described in further detail below in conjunction with the accompanying drawings and specific embodiments. Advantages and features of the present invention will be apparent from the following description and claims. It should be noted that the drawings are all in a very simplified form and use imprecise ratios, which are only used to facilitate and clearly assist the purpose of illustrating the embodiments of the present invention.

[0025] The invention provides an online game running system, such as figure 1 shown, including:

[0026] The resource server 10 is used to store the resources needed for game running and provide downloads when the game is running;

[0027] Game server 20, is used for running game, and provides the download address of described resource server;

[0028] The client 30 only includes the game running program, and downloads resources to the resource server as needed during the running of the game.

[0029] The pr...

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Abstract

The invention provides a network game running system. The network game running system comprises a resource server, a game server and a client, wherein the client is a micro-client, the capacity of the client is smaller than that of a complete client and the client only contains a game running program; and in a game running process, resources need to be downloaded for the resource server by the client according to the requirements. The invention further provides a corresponding network game running method. The previous client, which needs half an hour, even several hours, to download a game, is changed into the micro-client capable of downloading tens of megabytes, even megabytes of data, so that a user can enter the game after several minutes of downloading and the waiting time of the user is greatly shortened.

Description

technical field [0001] The invention relates to the game field, in particular to an online game running system and method. Background technique [0002] Online game (Online Game) referred to as "online game", also known as "online game". It refers to the sustainable individuality that uses the Internet as the transmission medium, the game operator server and the user computer as the processing terminal, and the game client software as the information interaction window to achieve entertainment, leisure, communication and virtual achievements. Multiplayer online games. The difference between online games and stand-alone games is that players must be connected to the Internet to play multiplayer games. [0003] The current use forms of online games can be divided into browser-based and client-side online games. Among them, the client form is provided by the server set up by the company to provide the game, and the players are connected to the company's server by the client ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/358H04L29/06H04L29/08
CPCA63F2300/534H04L67/568H04L67/131
Inventor 何国辉张卫国岳晓军
Owner SHENGQU INFORMATION TECH SHANGHAI
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