Intelligent accelerated drawing method for character library
A font library and intelligent technology, applied in the direction of electronic digital data processing, special data processing applications, instruments, etc., can solve the problems of single display effect and slow drawing speed, so as to reduce the number of reading times, improve the efficiency of character drawing, rich and colorful The effect of the character drawing function
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Embodiment 1
[0074] Embodiment 1: The standard font configuration module generates a font configuration table according to the user-configured font file path, font type, font family and character set, and at the same time, when the user configures the fast font, it will also pass it to the standard font configuration module For the required font information, if there is no configuration information required by the fast font in the table, the standard font configuration module will automatically add the required font configuration to the font configuration table, and then pass the font configuration table to the standard font analysis module;
[0075] The fast font configuration and character table management module completes the configuration of the standard font used when generating the fast font and manages the characters in the fast font, generates a fast character table, and at the same time receives the recommended characters delivered by the drawing character configuration and manageme...
Embodiment 2
[0084] Embodiment 2: the character data information stored in the fast font library obtains the character array bitmap (BMP) for further processing by analyzing the standard font library module to obtain the character bit information (BITS). In the fast font library analysis module, the current character index is obtained by parsing, and Calculate the position of the current character in the character whole bitmap (BMP) through the index to obtain the texture coordinates, combine the character display style information of the drawing character control module, use the texture map interface (glTexture2D) in OpenGL to draw the character.
[0085] When using the bitmap drawing interface (glBitmap) and texture map interface (glTexture2D) in OpenGL to draw characters, various character display effects can be realized according to the display style information of the characters.
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