Brain-computer interface speller by utilization of dynamic stop strategy
A computer interface and strategy technology, applied in the field of brain-computer interface, can solve the problems of affecting the system information transmission rate, unsatisfactory research results, unable to meet the application of real life communication, etc., and achieve the effect of overcoming the low information transmission rate
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Embodiment 1
[0031] A brain-computer interface spelling system under a dynamic stopping strategy, see figure 1 (a), figure 1 (b) and figure 2 , the brain-computer interface spelling system includes: a P300 visual stimulation device 1 , an EEG acquisition system 2 (including EEG electrodes and EEG amplifiers, etc.), and a computer 3 .
[0032] Embodiments of the present invention use the EEG digital acquisition system produced by Neuroscan Corporation (i.e. figure 1 (a) The EEG acquisition system 2) collects EEG, collecting six channels (Fz, Cz, Pz, Oz, P7, P8, see figure 1 (b) EEG data.
[0033] see figure 2 , the user sits quietly on a chair about 1m away from the screen, watching the flickering of the stimulus paradigm on the computer screen (i.e. figure 1 (a) The P300 visual stimulation device 1). During this process, the flashing stimulus corresponding to the target character that the user wants to spell will occur, and the EEG will also produce corresponding changes: EEG signa...
Embodiment 2
[0036] Combined with the following specific mathematical formulas, image 3 , Figure 4 , example The scheme in embodiment 1 is described in detail, see below for details:
[0037] 1. Design of stimulus module
[0038] The P300 induced paradigm of the brain-computer interface spelling system designed in the embodiment of the present invention is written on the Matlab platform, and the stimulus paradigm is as follows: figure 2 shown. The first is the offline model training process. The screen first prompts the user to focus on the target character, and then 6 rows and 6 columns flicker randomly without repetition. After traversing once, it is called a round of flickering, and one round of flickering is called an experiment. Trials (trail), 10 trails complete the flashing process of a character, which is called an experimental group (session).
[0039] The duration of each flicker is 75ms, and the flicker interval is 100ms. The timing of the stimulation paradigm is as follo...
Embodiment 3
[0081] Combine below Figure 5 The scheme in embodiment 1 and 2 is carried out feasibility verification, see the following description for details:
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