A GPU-based fast solution method for L1 minimization problem
A minimization and problem-solving technology, which is applied in the field of fast solving of GPU-based L1 minimization problems, can solve problems such as large overhead, CUBLAS does not support fusion, performance fluctuations, etc., achieve multi-level cache control optimization, and reduce global data access , the effect of high parallelism and adaptability
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[0046] In the following description, combined with the attached Figure 1-7 The present invention is further explained in detail with specific implementation methods.
[0047] The fast iterative shrinkage threshold algorithm is an iterative shrinkage threshold algorithm, an accelerated version implemented by combining Nesterovs optimal gradient algorithm, with a non-asymptotic convergence rate O(k 2 ). The algorithm adds a new sequence {y k ,k=1,2,…}, the specific iteration steps are as follows:
[0048]
[0049] Among them, λ is a scalar weight, soft(u,a)=sign(u) max{|u|-a,0} is a soft threshold operator, y 1 =x 0 , t 1 = 1, L f is the Lipschitz constant associated with ▽f(·), which can be calculated by A T The characteristic spectrum of A is obtained (||A T A|| 2 ),▽f(y k )=A T (Ay k -b).
[0050] The invention relates to solving the L1 minimization problem, adopts a fast iterative shrinkage threshold algorithm, and the algorithm mainly involves vector operat...
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