Mobile 3D film watching system

A 3D and movie viewing technology, applied in the field of 3D equipment, can solve the problems of adding playback equipment, being susceptible to environmental interference, and increasing the cost of wireless modules, so as to reduce power consumption, avoid the impact of environmental interference, and save costs.

Active Publication Date: 2016-07-20
LEADCORE TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] Different from watching 3D videos in cinemas and TVs, due to the mobility of mobile terminals, the environment where users use mobile terminals is inevitably noisy. When watching 3D videos through mobile terminals, not only the sound effect is easily affected, but also The wireless way to transmit the frame synchronization signal to the 3D glasses is susceptible to envir

Method used

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Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0037] The mobile 3D viewing system described in this embodiment includes a mobile terminal and 3D glasses, and the mobile terminal is connected to the 3D glasses at least through a first wire, a second wire and a third wire.

[0038] The mobile terminal is configured to extract the left channel signal, the right channel signal, and the frame synchronization signal of the currently played 3D video resource, and transmit the said first wire, the second wire, and the third wire to the The left channel signal, the right channel signal, and the frame synchronization signal are transmitted to the 3D glasses.

[0039] The 3D glasses include a control unit, an earphone, a left-eye lens, and a right-eye lens. The left earplug and the right earplug of the earphone respectively receive and play the left channel signal and the right channel signal, and the control The unit controls the light transmittance of the left-eye lens and the right-eye lens according to the received frame synchro...

Embodiment 2

[0069] This embodiment discloses a mobile 3D viewing system, which includes:

[0070] A mobile terminal and 3D glasses, the mobile terminal is at least connected to the 3D glasses through a connecting wire integrated with a first wire, a second wire and a third wire;

[0071] The ports of the first wire, the second wire and the third wire used to connect with the mobile terminal are integrated on the first four-section earphone plug, so as to communicate with the mobile terminal through the first four-section earphone plug. connected to the headphone jack.

[0072] Figure 4 41 is a left channel pin, 42 is a right channel pin, 43 is a microphone pin, 44 is a common terminal, and 45 is a shielding layer.

[0073] The ports of the first wire, the second wire and the third wire used to connect with the 3D glasses are integrated on the second four-section earphone plug, so as to connect with the 3D glasses through the second four-section earphone plug. connected to the headphon...

Embodiment 3

[0085] This embodiment discloses a mobile 3D viewing system, Figure 7 It is a schematic diagram of the component connection structure of the mobile 3D viewing system described in this embodiment, as Figure 7 As shown, in this embodiment, the mobile terminal also includes a processor, and the processor also includes a general input and output interface for outputting the extracted frame synchronization signal. Figure 7 As shown in the GPIO interface, the general input and output interface GPIO is connected to the microphone pin of the earphone hole of the mobile terminal. At the same time, from Figure 7 It can be seen that the microphone signal is also connected to the microphone pin of the earphone jack of the mobile terminal through the signal line 11 .

[0086] For the side of the mobile terminal, in view of the microphone pin of the earphone hole of the mobile terminal, the signal line 11 for transmitting the microphone signal and the signal line 13 for transmitting t...

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PUM

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Abstract

The embodiment of the invention discloses a mobile 3D film watching system, a mobile terminal and a pair of 3D glasses. The system comprises the mobile terminal and the pair of 3D glasses. The mobile terminal is connected with the pair of 3D glasses at least through a first lead, a second lead and a third lead. The mobile terminal is used for extracting currently played left channel signals, right channel signals and frame synchronous signals and transmitting the left channel signals, the right channel signals and the frame synchronous signals to the pair of 3D glasses through the first lead, the second lead and the third lead. The pair of 3D glasses is used for sending the received left channel signals and the right channel signals to a headset. The pair of 3D glasses controls the light transmittances of a left eyeglass and a right eyeglass according to the frame synchronous signals. Compared with a wireless connection mode, the system, the terminal and the pair of 3D glasses have the advantages that the influences of environment interferences can be avoided, the cost is saved, and the power consumption is reduced; and compared with a USB connection mode, the system, the terminal and the pair of 3D glasses have the advantage that the USB interface can be used normally when the USB interface is occupied by behaviors such as charging.

Description

technical field [0001] The invention relates to the technical field of 3D equipment, in particular to a mobile 3D viewing system, a mobile terminal, and 3D glasses. Background technique [0002] With the development of 3D technology, 3D movies and 3D TVs have gradually entered people's lives, and with the popularization of smart phones, most mobile terminals such as smart phones and tablet computers support the playback of 3D videos and images. [0003] Shutter 3D image forming process such as figure 1 shown. The left and right eye images will be played alternately on the display screen. When the left image is played, the left eyeglass is turned on and the right eyeglass is turned off. The left eye of the audience sees the image that the left eye needs to see, and the right eye sees nothing. When playing the right-eye picture, the right eye sees the right picture, and the left eye cannot see the picture, so that the left and right eyes can see the left and right pictures r...

Claims

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Application Information

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IPC IPC(8): H04N13/00G02B27/22H04R1/10
Inventor 钟亮王勇
Owner LEADCORE TECH
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