Realistic fluid repetitive simulation method
A simulation method, realistic technology, applied in design optimization/simulation, instrumentation, calculation, etc.
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[0032] The invention will be further described below in conjunction with the accompanying drawings.
[0033] In this embodiment, the fluid video in the DynTex dynamic texture library (for example, fluid video such as 54ab110) is used to implement realistic re-simulation of the fluid scene. It is implemented under the Windows7 operating system on the PC, and its hardware configuration is 2.66GHz Intel Core(TM) 2Duo CPU, 4GB RAM.
[0034] Select two frames (called sample frames, denoted as F 1 and F 2 ) to realize the fluid simulation function, because the simulation initialization condition is derived from the sample frame, the purpose is to realize the realistic flow simulation process after the physical driving data initialization of the fluid video sample frame, the present invention proceeds according to the following steps:
[0035] Step 1: Preprocessing
[0036] Calculate F 1 The height H of any particle in i , using F 1 and F 2 Calculate F 1 The velocity v of the...
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