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Method for transmitting streaming media data through multiple lines

A media data and transmission stream technology, applied in the field of data transmission, can solve problems such as high-quality and stable uploading of VR devices, and achieve stable and efficient upload bandwidth, good user experience, and improved user experience.

Inactive Publication Date: 2016-12-07
深圳羚羊极速科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Existing technology In today's complex network environment and limited upload bandwidth in China, it is difficult to ensure high-quality and stable uploading of VR devices
[0003] In view of this, for VR and other applications that have high requirements for upload bandwidth, there is an urgent need for a method for multi-line transmission of streaming media data to solve the problems and risks of existing technologies

Method used

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  • Method for transmitting streaming media data through multiple lines
  • Method for transmitting streaming media data through multiple lines
  • Method for transmitting streaming media data through multiple lines

Examples

Experimental program
Comparison scheme
Effect test

example 1

[0027] Such as figure 2 As shown, it is assumed that uploading is performed through a VR device equipped with the application of the present invention, and the VR device has 2 network ports. According to step S101, 2 link channels are established for the 2 network ports to the streaming media server.

[0028] Step S102. The device side puts the audio and video data into the sending queue, and at the same time enables the 2-way link sending thread to send the audio and video data to the streaming media server, and the streaming media server will feed back the state of the link to the collection end, assuming that the link is A, All the way to B. In this example, both links can provide stable transmission quality. The data is sent out from the A channel and the B channel in the sending queue.

[0029] Step S103. When the streaming media server receives the VR device link request, it judges from the parameters set in the present invention whether it is the A-way or B-way link,...

example 2

[0033] Such as image 3 As shown, according to step S101, it is assumed that uploading is carried out through a VR device equipped with the application of the present invention. The VR device has only one network port, and the VR device can be connected to a router that can provide multiple routes first, and then Then configure two links on the router, one is sent through China Unicom, and the other is sent through China Telecom.

[0034] Step S102. The device side puts the audio and video data into the sending queue, and at the same time enables two link sending threads to send the audio and video data to the streaming media server, and the streaming media server will feed back the status of the link to the collection end, assuming that one link is A, All the way to B. In this example, the link on channel A is unstable, and the sending quality is not good. When the application of the present invention fetches data from the sending queue, if the link of the A link is found t...

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Abstract

The invention discloses a method for transmitting streaming media data through multiple lines. Multi-way multi-supplier uploading links are provided for a collection device. Corresponding multi-way sending queues are established firstly. Through utilization of the method provided by the invention, the speed and stability of the links are automatically judged. The data in the queues with the good speed and stability is automatically sent. The efficient utilization of multi-bandwidths is realized, moreover, the streaming media data can be continuously uploaded when the bad link condition occurs in a complex network environment, the playing fluency and stability of the streaming media is greatly improved when high code rate transmission is carried out, and the watching experience of a user can be ensured to the greatest extent.

Description

technical field [0001] The invention belongs to the technical field of data transmission, in particular to a system with a large demand for network bandwidth. Background technique [0002] In the current Internet + era, Internet live broadcasting has become very popular. The main modes are concentrated in game live broadcasting, life live broadcasting, and show live broadcasting. With the gradual popularization of VR and AR technologies, the integration of live video broadcasting and VR technology is becoming more and more closely . From the perspective of user experience, the application of VR in the field of live broadcast greatly enhances the user's sense of participation. It can make live broadcast more realistic and shorten the distance between users and the platform. This also brings about a problem, VR live broadcast requires a large upload bandwidth. With existing technologies, it is difficult to ensure high-quality and stable uploading of VR devices under the comp...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04L29/06
CPCH04L65/60H04L65/75
Inventor 赵树乔苏伟
Owner 深圳羚羊极速科技有限公司