Method and device for culling object models from three-dimensional video game pictures
A technology for video games and object models, applied in the field of three-dimensional image processing, can solve the problems of delay, low hardware performance, affecting player experience, etc., to reduce the amount of data and ensure the effect of experience.
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[0035] In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be further described in detail below with reference to the accompanying drawings and examples.
[0036] In order to further remove object models in the 3D video game screen on the basis of the existing frustum culling method, so as to reduce the amount of data in the rendered 3D video game screen, the method provided by the embodiment of the present invention adopts the camera viewing angle range The occlusion relationship exclusion method in the three-dimensional video game determines the invisible object model within the camera viewing angle range in the current picture of the three-dimensional video game, and then removes the determined invisible object model. In this way, since the occluded object model is eliminated, it does not affect the scene effect of the rendered 3D video game current screen, which ensures the player's experience and achie...
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