Game software performance visual analysis method

An analysis method and software performance technology, applied in the field of visual performance analysis of game software, can solve problems such as inability to design personnel positioning, and achieve the effect of reasonable resource scheduling/utilization

Active Publication Date: 2017-03-22
NETEASE (HANGZHOU) NETWORK CO LTD
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Problems solved by technology

[0017] The purpose of the present invention is to propose a visual performance analysis method of game software to solve the technica...

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  • Game software performance visual analysis method
  • Game software performance visual analysis method
  • Game software performance visual analysis method

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Embodiment Construction

[0062] Abbreviations and key term definitions:

[0063] GPU: Graphics Processing Unit, graphics processing unit, commonly known as graphics card;

[0064] CPU: Central Processing Unit, central processing unit;

[0065] RAM: Random-Access Memory, random access memory, commonly known as memory;

[0066] MMO-RPG: Massive Multi-player online role-playing game, massively multiplayer online role-playing game;

[0067] NPC: Non-player characters, non-player characters;

[0068] FPS: Frame per second, the number of frames per second, commonly known as frame rate.

[0069] Such as figure 1 As shown, it is a brief workflow diagram of the visual performance analysis method of this embodiment. After loading the performance data, the frame rate distribution view will first display the overall distribution of the frame rate under all time steps, and support user interaction, so that Users can check the frame rate distribution of any area on the game scene at will. In order to compare ...

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Abstract

The invention discloses a game software performance visual analysis method. The method comprises the following steps of A, dividing a game software scene into a plurality of meshes; B, mapping frame rate values to the meshes; C, mapping the meshes with different frame rate values to corresponding colors through a thermodynamic diagram, thereby obtaining a frame rate distribution view; and D, based on frame rate value distribution of the meshes, calculating performance difference values of the game software scene in different regions, and drawing a performance comparison view. In combination with visual analysis means such as the game scene division, the thermodynamic diagram and the like, designers and developers can be assisted to locate potential problems in game software and make feasible improvement policies for realizing reasonable resource scheduling/utilization of the game software.

Description

technical field [0001] The invention relates to the technical field of performance analysis of computer game software, in particular to a visual performance analysis method of game software. Background technique [0002] The rapid development of the computer game industry drives the continuous innovation of hardware, from desktop graphics hardware to mobile handheld game devices, etc., are constantly being updated to support various computer games that require increasingly higher clarity and resolution of scenes. There are many factors that may affect the player's gaming experience, including resolution, network latency, and game rendering frame rate. It is very important to examine the impact of these factors on the overall playability of the game. With the popularity of games, game designers urgently need to design a game product that can cater to a wide and diverse market environment. Therefore, it is necessary to understand how different players interact and experience...

Claims

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Application Information

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IPC IPC(8): G06F11/36
Inventor 李权徐鹏
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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