System achieving virtuality and reality interaction

A realistic, operating system technology, applied in user/computer interaction input/output, toys, sports accessories, etc., can solve problems such as poor experience, inability to directly apply animation games, without considering the characteristics of game animation products, etc. The effect of simplifying the game

Inactive Publication Date: 2017-05-31
李守明
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] 1) Only some mobile phones support the NFC function. For example, the mainland version of Apple has canceled the NFC card reader chip considering the cost issue, which cannot be widely used;
[0006] 2) Some existing industry integration solutions on the market do not take into account the characteristics of game animation products, such as simple handle control of the game, two-way interaction of sound and light behavior, etc., and cannot be directly applied to the animation and game industry;
[0007] 3) The experience is not good. Games, animation and even other extended educational products need an overall and good user experience effect. Directly using mobile phones and tablets to sense will cause poor user experience.

Method used

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  • System achieving virtuality and reality interaction
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Embodiment Construction

[0020] The present invention will be further described below in conjunction with the accompanying drawings and specific embodiments. Terms such as "upper", "lower", "left", "right", "middle" and "one" quoted in the preferred embodiment are only for convenience of description, and are not used to limit the scope of the present invention. The scope of implementation and the change or adjustment of its relative relationship shall also be regarded as the scope of implementation of the present invention without substantive changes in technical content.

[0021] Before describing the specific embodiment of the present invention, the noun in the present invention is explained as follows:

[0022] Figures: Refers to the character peripheral products supporting animation and games. The original English text is Garage Kits. Now it generally refers to various characters, objects, animal and plant toys and dolls made of resin, PVC and other materials.

[0023] NFC: It is the abbreviatio...

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Abstract

A system achieving virtuality and reality interaction comprises an intelligent terminal, embedded virtual and real induction equipment and a toy model. Game knowledgeware SDK is installed in the intelligent terminal, the game knowledgeware SDK comprises an operation system, a game engine, a SDK API data interface and a data chain communication management module, and the operation system is Android or iOS or Windows; the game engine comprises U3D, COCOS2D, Unreal and HTML5.0; the embedded virtual and real induction equipment comprises a data transmission module, an MCU processing module, a card reader module and a power module, the MCU processing module is connected with the data transmission module and the card reader module, an NFC induction antenna is arranged on the card reader module, the data transmission module is used for being in data communication with a data chain communication management module, and the power module is connected with the MCU processing module and the card reader module. An NFC chip matched with the NFC induction antenna is arranged in the toy model. Interaction between cartoons or games or videos on the intelligent terminal and the embedded virtual and real induction equipment and the toy model is achieved through the game knowledgeware SDK.

Description

technical field [0001] The invention relates to the technical field of virtual-real interaction of animation games and peripheral extension products, in particular to a system for realizing virtual-real interaction. Background technique [0002] China's animation and game cultural industry is booming, and many local governments have also given great support. The technical capabilities and innovation level are gradually approaching or even catching up with Japan, South Korea, the United States and other established animation powers. As an important part of the cultural industry, the animation and game industry also has a very large economic market value. Peripheral products of the animation and game industry are a non-negligible opportunity to expand added value, and some even exceed the economic income of animation games themselves. Japan and the United States provide users with creative gameplay and usage in terms of maximizing the integration of animation games and periphe...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/92A63H3/36G06F3/01
Inventor 李守德李守明
Owner 李守明
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