A method of processing obj files based on vtk
A technology of file and texture coordinates, applied in image data processing, instruments, calculations, etc., can solve problems such as insufficient vertices, insufficient smoothness of 3D models, etc., and achieve the effect of ensuring continuity
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[0071] The present invention adopts the above scheme, and realizes reproducing the human face derived from faceGen in vtk.
[0072] The specific implementation is as follows: Loop subdivision is a triangular mesh subdivision rule, which divides according to 1-4 triangles, calculates and generates a new vertex for each edge, and updates the position of each original vertex.
[0073] Step 1: Create an inverted index table, the data structure used is a dictionary ; when a patch is read, add the patch to the edge of the patch as the key value collection. Finally return this inverted index list.
[0074] Step 2: In the process of adding facets to the model, the formed face is composed of many multi-facets, in order to maintain the manifold structure of the face. Vertices inside the patch cannot be used for sharing. Therefore, the shared vertex we are looking for should be on the edge of the face. Whether a vertex is on the edge of the face is equivalent to whether the 360 degr...
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