A resource scheduling method based on dynamic gaming in a cloud environment
A resource scheduling and dynamic game technology, which is applied in the field of resource scheduling based on cloud computing, can solve problems such as unguaranteed users, unguaranteed user service quality, and inability to guarantee the fairness of resource allocation. The effect of valid configuration
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Embodiment 1
[0029] Example 1: Combining Figure 1-Figure 5 , a resource scheduling method based on a dynamic game in a cloud environment, comprising the following steps:
[0030] Step 1: Construct a resource scheduling model based on dynamic game in the cloud environment; Step 2: Based on the resource scheduling model of dynamic game, assign the priority of selecting resources according to the attribute level of each user task; Step 3: Take the same task attribute for users Apply first and choose the strategy of assigning priority first, and define the income of each user as its QoS satisfaction; Step 4: Use the reverse induction method to find the Nash equilibrium solution of the game.
[0031] Specifically, resource scheduling in the cloud environment in step 1 refers to the resource scheduling center dynamically allocating the computing resources required by each user to perform tasks on the basis of resource virtualization, and providing a feasible environment for task execution; the ...
Embodiment 2
[0040] Example 2, combined with Figure 1-Figure 5 , a resource scheduling method based on dynamic game in the cloud environment. Resource scheduling in the cloud environment means that on the basis of resource virtualization, the resource scheduling center dynamically allocates the computing resources required by each user to perform tasks, and provides feasibility for task execution. The environment is the basis for the smooth implementation of various tasks. That is, in the resource scheduling process of the cloud environment, physical resources are virtualized into virtual units by the cloud system, which are used as carriers for executing tasks. The user's execution of tasks often corresponds to an optimal type of virtual unit, and any sufficient physical resources (such as various sensors, computers, databases, etc.) can create these corresponding virtual units, and then can be assigned to each user to complete their tasks . However, different creation schemes directly...
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