Three-dimensional game engine scene pattern design method and system
A three-dimensional game and design method technology, applied in the field of computer games, can solve the problems of lack of efficiency, lack of consideration of spatial consistency, renderer state consistency, etc., to achieve the effect of improving rendering efficiency, reducing the number of visible tests, and shortening the development cycle
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[0014] In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be described in detail below in conjunction with the accompanying drawings and specific embodiments. The scene graph design method and system of the three-dimensional game engine of the present invention are applicable to the design of the game scene graph.
[0015] figure 1 Shown is an overall flow chart according to an embodiment of the present invention. Perform spatial processing on the scene graph, including expanding the scene graph using a spatial hierarchy and / or a spatial tree structure, wherein each node in the spatial hierarchy and / or spatial tree structure introduces the coordinate system of the current subtree, and at the same time, each The node will also maintain the corresponding transformation operations and bounding volumes; process the rendering state of the scene graph, construct the visible set of potential objects, apply post...
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