Method for generating smooth entity by contour lines
A contour and entity technology, applied in the field of high lines, can solve the problems of discontinuous first derivative, rough surface, single surface model, etc., and achieve the effect of overcoming computing costs, improving resource utilization and result convergence rate
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[0028] Refer to attached figure 1 As shown, the method for generating a smooth entity from contour lines in this embodiment includes the following steps:
[0029] (1) Check and correct the contour line to be used
[0030] Traversing all contour elevation values requires removal of contour error information, such as null values, contour intersections, etc., to ensure that each contour has a definite actual physical meaning.
[0031] (2) convert described contour lines into Delaunay triangulation with Delaunay triangulation algorithm;
[0032] Specifically, the specific steps of generating the Delaunay triangulation according to the hollow circle rule are as follows:
[0033] A1. Starting from an inflection point of any contour line, find the second point closest to this point, and connect the starting point with the second point;
[0034] A2. Continue to search for the third point closest to the second point, connect the second point with the third point and the starting p...
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