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A method of virtual interaction

A virtual interaction and model technology, applied in the field of virtual interaction, can solve the problems of large size of physical interaction, inability to use micro-equipment, limited interaction range, easy to touch by mistake, etc.

Active Publication Date: 2018-08-14
广州叶浪互动科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

The disadvantages of this method are: the size of the physical interaction is too large to be used for micro-devices; the function is very restrictive and can only solve the input requirements of one device (for example, the mouse cannot be used on mobile phones); the fixed size of the device cannot adapt to different groups of people. (People with larger hands feel that the keyboard spacing is small, while people with small hands feel the opposite)
The disadvantage of this method is: it must be worn to interact; it can only recognize simple movements of the worn part
The disadvantages of this method are: the interaction range is limited by the size of the device; the hand blocks the interface during interaction
The disadvantage of this method is that the hand cannot interact on the support surface, otherwise the support surface will be misjudged as a hand and make an error
The disadvantages of this method are: the support surface must be flat (not uneven); the recognition accuracy is low, and it is easy to touch by mistake; it is impossible to recognize the strength of the finger pressing the surface

Method used

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Embodiment Construction

[0071] In order to make the object, technical solution and advantages of the present invention clearer, the implementation manner of the present invention will be further described in detail below in conjunction with the accompanying drawings.

[0072] see figure 1 , the present application provides a virtual interaction method, the method is applied between the active body and the passive body, the method includes:

[0073] S1: Modeling the active body and the passive body respectively to obtain a first model of the active body and a second model of the passive body; wherein, the first model includes connected line segment bodies model and a ball cap model; the second model includes a surface model;

[0074] S2: Determine the interaction state between the first model and the second model, the interaction state is determined by the distance between the first model and the second model; wherein the interaction state includes proximity state, contact state and extrusion state;...

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Abstract

The invention discloses a virtual-interaction method. The method is applied between an active body and a passive body, and includes: respectively modeling the active body and the passive body to obtain a first model of the active body and a second model of the passive body, wherein the first model includes a line segment main-body model and a ball cap model connected with each other, and the second model includes a curved-surface model; determining an interaction state between the first model and the second model, wherein the interaction state is determined by a distance between the first model and the second model, and interaction states include a proximity state, a contact state and a squeeze state; and calculating a change of the first model or calculating a change of the second model according to the interaction state. The technical solution provided by the invention can improve the precision of human-machine interaction.

Description

technical field [0001] The invention relates to the technical field of human-computer interaction, in particular to a virtual interaction method. Background technique [0002] Currently, in human-computer interaction, information input methods adopted by users usually include the following types: [0003] 1. Traditional physical interaction, that is, input is completed through real physical devices, such as widely used mice, keyboards, gamepads, remote controls, etc. The disadvantages of this method are: the size of the physical interaction is too large to be used for micro-devices; the function is very restrictive and can only solve the input requirements of one device (for example, the mouse cannot be used on mobile phones); the fixed size of the device cannot adapt to different groups of people. (People with larger hands feel that the keyboard spacing is small, while people with small hands feel the opposite). [0004] 2. Wearable entity interaction, that is, complete i...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F3/01
Inventor 刘嘉乐邓奕明赖习章薛勇波
Owner 广州叶浪互动科技有限公司