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3 results about "Interaction range" patented technology

A recording badge data shunting processing method based on an interaction area determination, a recording badge, a medium and a product

PendingCN122454985ASound source locationSound sources
The application provides a recording badge data shunting processing method based on interactive area judgment, a recording badge, a medium and a product, and relates to the technical field of communication and electronic data. The method comprises the following steps: before the recording badge is enabled, extracting a voiceprint feature from a voice input by a wearer and saving the voiceprint feature in a local device as a judgment basis. During work, multiple microphones on the badge simultaneously collect sound, and the sound source position is judged by analyzing the time difference and intensity difference of the sound reaching different microphones. A cone-shaped area in front of the badge is established as an effective interaction range. The collected audio is divided into short frames, and whether the sound source of each frame is in the effective area is judged, and whether the wearer speaks is confirmed by comparing the voiceprint. According to the two judgment results, a corresponding classification label is assigned to each audio frame to form shunting data. The technical problem that the recording badge cannot selectively process audio from different sources at the data collection source in the related art is solved.
Owner:GUANGZHOU SUNRISE ELECTRONICS TECH

An interaction range detection method and related apparatus

PendingCN122441098AMedicineComputer vision
The application discloses an interaction range detection method and related device. When there is a first interaction object with an interaction function in a virtual interaction scene, in order to detect whether the interaction range of the first interaction object is reasonable, the interaction range of the first interaction object needs to be obtained, the interaction range being the size of the first interaction region of the first interaction object, and based on the interaction range, a target object intersecting with the first interaction region in the virtual interaction scene is determined. The interval distance and the interaction distance are determined in the target direction, and the two are compared to obtain a detection result. Through this distance comparison method, it can be quickly and accurately judged whether the first interaction region of the interaction object will penetrate other grid objects and have the risk of unreasonable interaction, without the need for the player object to repeatedly perform real interaction around the first interaction region multiple times, the detection speed of the interaction range rationality is greatly improved, and the detection accuracy is also guaranteed.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Methods for controlling virtual characters, computer devices, and readable storage media

PendingCN122298013AImprove experienceRealize remote interactionTarget controlEngineering
This application relates to a method for controlling a virtual character, a computer device, and a readable storage medium. The method includes: displaying an interactive interface, the interactive interface including a first trigger control and a virtual character; responding to a trigger operation on the first trigger control, controlling the virtual character to enter a preparation state for a target interaction command, and displaying the virtual character in the preparation state and the target control on the interactive interface; responding to a first trigger operation on the target control, determining a first interaction range and a first interaction object, and displaying the first interaction range and the first interaction object on the interactive interface; responding to a release operation on the target control, controlling a target item corresponding to the target interaction command to interact with the first interaction object according to the first interaction range, and displaying the interaction process between the target item and the first interaction object on the interactive interface, thereby achieving remote interaction without requiring the virtual character to physically contact the interaction objects, thus improving interaction efficiency.
Owner:SHANGHAI NING YU NETWORK TECHNOLOGY CO LTD