Animation model role binding method and system based on maya software
A character and model technology, which is applied to the animation model character binding method and system field based on Maya software, can solve the problems of complex animation model character binding method and rigid steps, and achieves rich character actions, convenient work coordination, and improved production. The effect of efficiency
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Embodiment 1
[0053] figure 1 Shown is the flowchart of the animation model role binding method provided by the present invention, including the following steps:
[0054] S1: Construct a virtual mathematical three-dimensional model of the same scale as the animation character to form a virtual animation model, the virtual animation model includes a body model with multiple body controllers and a facial model with multiple face controllers;
[0055] S2: Bind the body skeleton system on the body model, the body skeleton system and the body controller are used to drive the body model to generate character actions;
[0056] S3: binding the facial skeleton system on the facial model, the facial skeleton system and the surface controller are used to drive the facial model to generate character expressions;
[0057] S4: According to the key frame animation setting, assign the facial expression information stored in the expression modification database to the facial model, and correct the characte...
Embodiment 2
[0086] According to the technical solution provided by Embodiment 1 of the present invention, Embodiment 2 provides a modular animation model role binding system developed based on Maya software, and creates the character binding system on Maya software in an embedded manner. Operation interface.
[0087] The character binding system includes: a basic model module, which is used to construct a virtual mathematical three-dimensional model of the same scale as the animation character to form a virtual animation model, and the virtual animation model includes a body model with multiple body controllers and a body model with multiple Facial models for face controllers;
[0088] The body binding module is used to bind the body skeletal system on the body model, and the body skeletal system and the body controller are used to drive the body model to generate role actions;
[0089] The facial expression binding module is used to bind the facial skeletal system on the facial model, a...
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