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Animation model role binding method and system based on maya software

A character and model technology, which is applied to the animation model character binding method and system field based on Maya software, can solve the problems of complex animation model character binding method and rigid steps, and achieves rich character actions, convenient work coordination, and improved production. The effect of efficiency

Active Publication Date: 2021-12-17
深圳市谜谭动画有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] The technical problem to be solved by the present invention is to provide a simple, efficient, and flexible animation model role binding method and system in view of the complex animation model role binding method and rigid steps in the prior art.

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  • Animation model role binding method and system based on maya software
  • Animation model role binding method and system based on maya software
  • Animation model role binding method and system based on maya software

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Experimental program
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Embodiment 1

[0053] figure 1 Shown is the flowchart of the animation model role binding method provided by the present invention, including the following steps:

[0054] S1: Construct a virtual mathematical three-dimensional model of the same scale as the animation character to form a virtual animation model, the virtual animation model includes a body model with multiple body controllers and a facial model with multiple face controllers;

[0055] S2: Bind the body skeleton system on the body model, the body skeleton system and the body controller are used to drive the body model to generate character actions;

[0056] S3: binding the facial skeleton system on the facial model, the facial skeleton system and the surface controller are used to drive the facial model to generate character expressions;

[0057] S4: According to the key frame animation setting, assign the facial expression information stored in the expression modification database to the facial model, and correct the characte...

Embodiment 2

[0086] According to the technical solution provided by Embodiment 1 of the present invention, Embodiment 2 provides a modular animation model role binding system developed based on Maya software, and creates the character binding system on Maya software in an embedded manner. Operation interface.

[0087] The character binding system includes: a basic model module, which is used to construct a virtual mathematical three-dimensional model of the same scale as the animation character to form a virtual animation model, and the virtual animation model includes a body model with multiple body controllers and a body model with multiple Facial models for face controllers;

[0088] The body binding module is used to bind the body skeletal system on the body model, and the body skeletal system and the body controller are used to drive the body model to generate role actions;

[0089] The facial expression binding module is used to bind the facial skeletal system on the facial model, a...

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Abstract

The invention discloses a Maya software-based animation model role binding method, comprising the following steps: constructing a virtual animation model, the virtual animation model including a body model with multiple body controllers and a face with multiple face controllers model; respectively added on the body model and the facial model; the facial expression information stored in the expression modification database is given to the character expression, and the generated character expression is corrected; it will be stored in the body modification database The body motion information of the character is assigned to the character motion, and the resulting character motion is corrected. The character binding method provided by the present invention includes two independent binding methods of a body model and a face model, which can finely control facial expressions and body movements, and ensure richer and more realistic character expressions and character movements.

Description

technical field [0001] The invention relates to the field of 3D animation production, in particular to a Maya software-based animation model role binding method and system. Background technique [0002] The comprehensive binding of the virtual animation model is the most commonly used in the process of animation production. As long as there is an animation with a character, the comprehensive binding of the animation model of the character must be performed. [0003] At present, in the traditional animation production method, character binding is completed by adding character bones and key position controllers, and the operation is complicated. Moreover, the binding execution step is rigid, and it is necessary to wait for all the character models to be bound before proceeding to the next production link for animation production. However, it takes multiple working days to bind a character model, which will cause the next production link to fail. It is necessary to wait for th...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06T13/40
CPCG06T13/40
Inventor 马系海谭贵彬孟晓刚
Owner 深圳市谜谭动画有限公司