A method of rendering and outputting images based on 3D models replacing the materials of specified parts
A 3D model and material technology, applied in image enhancement, image data processing, 3D image processing, etc., can solve the problem that materials cannot be partially replaced, so as to achieve easier control of design style, simple and quick replacement process, and easier control of unity control effect
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Embodiment 1
[0052] like figure 1 As shown, the method includes the following steps:
[0053] S1. Export the required model files and shader files as the basic data source for rendering objects and material mapping objects. In a preferred embodiment of the present invention, the model file and the material ball file are exported through the three-dimensional software 3Dmax. The steps to create a shader file are: open the [Material Editor] window, select the first shader, prepare a "mahogany floor" material, then click the [Get Material] button, and in the pop-up [Material / Map Browser] dialogue box, select [Mtl Library] on the left side of the window, and click the [Save As] button. If there are materials in the [Material / Map Browser] dialog box, click the [Clear Material Library] button to delete all current materials. Select a path in the pop-up [SaveMaterialLibrary] dialog box, enter "material file library" in the [File Name] text box, and click the [Save] button.
[0054] After saving...
Embodiment 2
[0093] In Embodiment 2 of the present invention, the place different from the above-mentioned Embodiment 1 is that the judgment condition (2) for judging whether the current pixel point I (x, y) on the image is a noise pixel can also be: D
[0094] To sum up, the method of the present invention can replace any material with any part, rendering more flexible, and the unity of design style is easier to control. The material replacement process of the specified part is to obtain the corresponding texture name through the currently selected Surface, and find out all the Surfaces with this texture name through the established correspondence between the texture name of the diffuse material and the Surface, and map them on...
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