A stroke upper limb rehabilitation training method and system
A technology for rehabilitation training and cerebral apoplexy, applied in gymnastics equipment, sports accessories, etc., can solve problems such as insufficient accuracy, inability to perform finger rehabilitation training, inaccurate and sensitive detection of detailed movements, etc., to achieve high accuracy and save labor costs , interesting effects of scene content
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[0053] Such as figure 1 As shown, the stroke upper limb rehabilitation training method of the present application, an embodiment thereof, comprises the following steps:
[0054] Step 102: Construct a virtual rehabilitation training scene.
[0055] There are many ways to build a virtual rehabilitation training scene. In this embodiment, a virtual reality rehabilitation training scene can be built through Unity3D. The scenes correspond to different rehabilitation training actions, such as finger hook grasp, side pinch and release Thumb, finger ball and cylindrical grasp, upper limb horizontal abduction and adduction, elbow flexion and extension, upper limb horizontal movement and memory training, etc.
[0056] Step 104: collect the dynamic data of the patient's hand coordinates, process the dynamic data and the position information of the hand action object, identify the hand action through the processing results, map the virtual hand in the virtual scene, and make the hand Th...
Embodiment 2
[0085] Such as Figure 4 to Figure 6 As shown, an embodiment of the stroke upper limb rehabilitation training system of the present application includes a somatosensory controller 10 , an intelligent terminal 20 and a virtual reality device 30 . The somatosensory controller 10 is used to obtain the dynamic data of the patient's hand coordinates; the intelligent terminal 20 includes a processing module 21, which collects the dynamic data of the patient's hand coordinates, and processes the dynamic data and the position information of the hand action object. As a result, the movements of the hands are recognized, the virtual hands are mapped in the virtual scene, and the movements of the hands interact with the scene to complete the specified actions for rehabilitation training. The smart terminal 20 can be a computer or a handheld terminal, and the handheld terminal includes a mobile phone, a PAD, and the like. The virtual reality device 30 is used to display the action of the...
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