A 3D high-precision real-time aiming and triggering simulation method
A simulation method and high-precision technology, applied in the fields of virtual reality, military simulation, machine vision, and games, it can solve the problems of slow aiming action, inability to aim effectively, and low three-dimensional accuracy, so as to improve aiming accuracy, eliminate jitter, and widely The effect of compatibility
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Embodiment 1
[0046] A high-precision aiming and triggering simulation method for xbox and PS shooting video games, comprising:
[0047] 1) if figure 1 As shown, a gun-shaped positioning handle 20 of rigid material held by a single operator 10 is opposite to the display screen 30; eight passive optical capture devices 40 are equidistantly arranged around the field where the operator 10 and the display screen 30 are located; Also set a master control PC 50 for running games and receiving and processing data, the master control PC 50 is provided with a master control chip, written with game format recognition and data conversion programs; all passive optical capture devices 40 are connected to the master control The PC 50 establishes a data connection; the display screen 30 is also electrically connected to the main control PC 50 for displaying the output content of the game operation; as figure 2 As shown, on the gun-shaped positioning handle 20, 6 reflective balls 21 of determined specifi...
Embodiment 2
[0053] A high-precision aiming and triggering simulation method for ordinary PC shooting video games, comprising:
[0054] 1) if image 3 As shown, five operators 10 participate in the game, and each operator 10 holds a positioning handle 20 made of rigid material opposite to the display screen 30; 18 sets of passive Optical capture device 40; a main control PC 50 for running the game and receiving and processing data is also set outside the venue. The main control PC 50 is provided with a main control chip, which is written with game format identification and data conversion programs, and positioning handle identification program and raw data processing program; all passive optical capture devices 40 are all connected with the main control PC 50; the display screen 30 is also electrically connected with the main control PC50 for displaying the output content of the game operation; as Figure 4 As shown, each positioning handle 20 is a handle controlled by both hands, and eac...
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