Map conversion method and device

A conversion method and map technology, applied in the field of game development, can solve the problems of inconvenient operation, large error of two-dimensional map, easy introduction of non-terrain content, etc., and achieve the effect of convenient operation and comprehensive terrain information
CN107909541AActive Publication Date: 2018-04-13HANGZHOU ELECTRONICS SOUL NETWORK TECH

Patent Information

Authority / Receiving Office
CN ยท China
Patent Type
Applications(China)
Current Assignee / Owner
HANGZHOU ELECTRONICS SOUL NETWORK TECH
Publication Date
2018-04-13

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Abstract

The embodiment of the invention provides a map conversion method and device. The method applied to a game client, and includes: acquiring a to-be-converted game map file; calculating location information of each vertex on a surface of three-dimensional terrain in the game map file, and generating target element information, which can be recognized by a target image processing tool, according to the location information; obtaining mapping information included by the three-dimensional terrain and location information of the mapping information on the surface of the three-dimensional terrain by parsing from the game map file, and obtaining material information of the three-dimensional terrain by parsing from the game map file; saving the target element information and all the location information as a file of a first format, saving the mapping information as a file of a second format, and saving the material information as a file of a third format; and inputting the file of the first format, the file of the second format, and the file of the third format into the target image processing tool to obtain a three-dimensional game map, and converting the three-dimensional game map into a two-dimensional map through the target image processing tool.
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Description

technical field

[0001] The present invention relates to the technical field of game development, in particular to a map conversion method and device. Background technique

[0002] During the game development process, sometimes it is necessary to put an existing 3D game map into a 2D game. At this time, it is necessary to convert the existing 3D game map into a corresponding 2D map. Existing methods usually include the following two methods: first, draw by hand; second, use the camera built in the game client to shoot the existing three-dimensional map, and then synthesize the captured images into a two-dimensional map.

[0003] The two-dimensional map obtained by the first method usually has large errors and is inconvenient to operate; the two-dimensional map obtained by the second method may easily introduce non-terrain content during the shooting process, and the generated two-dimensional map has a relatively limited field of view , Insufficient clarity and other issues, ...

Claims

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