Visualized game logic editing method and system

A game logic and editing technology, which is applied in the field of visual game logic editing and systems, can solve the problems that the logic cannot be directly implemented through the guide table editor, the practicality of the guide table editor is limited, and the game type objects cannot be represented, etc., to improve editing and modification efficiency, avoid confusion, and facilitate editing operations

Active Publication Date: 2018-05-11
GUANGZHOU DUOYI NETWORK TECH +2
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Among them, the part of the game that requires the planner to write the logic generally requires the planner to make a plan and then the programmer uses the code to implement the game logic. This process is inefficient and easy to cause uncoordinated implementation due to communication problems
[0003] In order to solve the above-mentioned problems to a certain extent, a guide table editor is proposed in the prior art, which generates executable script codes based on the data of the gameplay in the form of hard coding. In this editing process, although the planner can choose some Finite logic has been customized, but:
[0004] 1) Complicated game logic cannot be made through the editor. Except for some simple logics, other game logics require programmers to hard-code corresponding codes. Moreover, the simple logic requires programmers to specialize for them. Formulating logic to generate code not only does not save development efficiency, but also makes the game code less readable;
[0005] 2) When the game planning needs to de

Method used

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  • Visualized game logic editing method and system
  • Visualized game logic editing method and system
  • Visualized game logic editing method and system

Examples

Experimental program
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Example Embodiment

[0051] See figure 1 , The present invention provides a visual game logic editing system, including a storage module, a display module, an input module, a processing module and editor software. The storage module stores a component library and a logic code library; the component library includes function components, action components, condition components, data source components, value data components, preset value components, variable components, and expression components. The display module displays the editor software. The input module is operated by the user to input corresponding editing instructions to the processing module. The processing module receives the editing instruction, and calls the corresponding component in the component library according to the editing instruction. The editor software provides the user with a game logic editing interface for editing game logic, which is displayed by the display module; the editor software combines all the components in the c...

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Abstract

The invention relates to a visualized game logic editing method and system. All assemblies in an assembly base according to operation logic are combined and connected in the mode of a tree-shaped structure, that is, a series of operation logic frequently utilized in a game forms the tree-shaped structure through the inside of a program, all operations, judgment and data are used as nodes of a treeto be managed and are drawn through a game logic editing interface, in response to corresponding operations, logic architecture is provided for project staff, only corresponding content options needto be selected according to the needed logic, through mutual combination of the content options of different node controls, the content options of the same node control can also be changed to utilizethe same assembly to achieve different functions, so that the game logic performance is conveniently displayed through the interface, the project staff can automatically achieve the logic structure ofthe game through an editing system, the dependence on a programmer is lowered, the reusability of a code is improved, and it is avoided that the code can only repeat the same function of the same assembly.

Description

Technical field [0001] The invention relates to a visual game logic editing method and system. Background technique [0002] The production of a game usually requires the participation of planners and programmers. The planner first designs the game, and then the programmer completes the game logic. Among them, the part of the game that requires planners to write logic generally requires planners to make a plan and then programmers use code to implement game logic. This process is inefficient and prone to uncoordinated implementation due to communication problems. [0003] In order to solve the above problems to a certain extent, a guide editor is proposed in the prior art to generate executable script codes on the data basis of gameplay in a hard-coded form. In this editing process, although planning can choose some The limited logic has been customized, but: [0004] 1) It is impossible to make complex game logic through the editor. Except for some simple logics, other game logics...

Claims

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Application Information

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IPC IPC(8): G06F8/33G06F8/34
CPCG06F8/33G06F8/34
Inventor 徐波
Owner GUANGZHOU DUOYI NETWORK TECH
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