A virtual reality software performance testing method and terminal
A technology of software performance testing and virtual reality, applied in the field of data processing, to reduce memory usage, improve accuracy, and improve performance
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Embodiment 1
[0064] This embodiment provides a virtual reality software performance testing method, including:
[0065] S1. Obtain all UI objects corresponding to the virtual reality software, and obtain a first set of UI objects. Specifically:
[0066] S11. Obtain all game objects corresponding to the virtual reality software, and obtain a set of game objects.
[0067] S12. Obtain a game object whose label type is UI from the game object set, and obtain a first UI object set.
[0068] Among them, the game object can be called GameObject, which is an object type in the Unity3D engine, and the UI object is the object marked as "UI" among the GameObject type objects. Each object in the Unity3D engine has its own label. Facilitate object identification. Traverse all the objects of GameObject type, and filter out all game objects whose tag type is UI through the FindObjectWithTag method. These objects are all UI objects contained in the current virtual scene.
[0069] S2. Obtain the MipMap function s...
Embodiment 2
[0082] This embodiment provides a virtual reality software performance test terminal, including one or more processors 1 and a memory 2, the memory 2 stores a program, and is configured to execute the following steps by the one or more processors 1 :
[0083] S1. Obtain all UI objects corresponding to the virtual reality software, and obtain a first set of UI objects. Specifically:
[0084] S11. Obtain all game objects corresponding to the virtual reality software, and obtain a set of game objects.
[0085] S12. Obtain a game object whose label type is UI from the game object set, and obtain a first UI object set.
[0086] S2. Obtain the MipMap function state corresponding to each UI object in the first UI object set to obtain a function state set; the MipMap function state includes an open state and a closed state; specifically:
[0087] S21. Obtain a UI object from the first UI object set;
[0088] S22. Obtain a material component of the UI object;
[0089] S23. Obtain a shader corres...
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