3D mesh blind watermarking algorithm based on angle modulation
A three-dimensional grid, angle modulation technology, applied in computing, image data processing, instruments, etc., can solve the problems of transition-dependent topology structure, the need to relocate the extraction process, etc., to enhance robustness, improve performance, increase invisible sexual effect
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[0084] In this embodiment, four three-dimensional grid models are selected. Such as Figure 3-10 Shown respectively is embodiment ant, horse, leopard, pig original model figure as experimental object, wherein, ant model is made up of 10206 vertices and 19680 faces; Horse model is made up of 32315 vertices and 66752 faces; Leopard model is made up of 20676 faces. Vertices and 40,258 faces; the pig model consists of 36,817 vertices and 62,589 faces, and a 32-bit watermark is used for embedding. The watermark embedding process is as follows:
[0085]Step 1.1, for the 3D mesh model, first calculate the average curvature of all vertices of the 3D mesh model, and divide the vertices into two sets according to the value of the average curvature: feature point set and reference point set.
[0086] In step 1.2, the coordinates of all vertices in the model are represented by the Cartesian coordinates of the newly established invariant space, and the coordinates of all points newly repr...
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