Animation playing method and device, storage medium, electronic device

An animation and information layer technology, applied in the Internet field, can solve the problem of large resource consumption, and achieve the effect of reducing resource consumption

Active Publication Date: 2018-10-09
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] Embodiments of the present invention provide a method and device for playing animation, a storage medium, and an electronic device, so

Method used

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  • Animation playing method and device, storage medium, electronic device
  • Animation playing method and device, storage medium, electronic device
  • Animation playing method and device, storage medium, electronic device

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Example Embodiment

[0026] In order to enable those skilled in the art to better understand the solutions of the present invention, the technical solutions in the embodiments of the present invention will be described clearly and completely with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is a part of the embodiments of the present invention, not all the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by those of ordinary skill in the art without creative work shall fall within the protection scope of the present invention.

[0027] It should be noted that the terms "first" and "second" in the specification and claims of the present invention and the above-mentioned drawings are used to distinguish similar objects, and not necessarily used to describe a specific sequence or sequence. It should be understood that the data used in this way can be interchanged under ap...

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Abstract

The invention discloses an animation playing method and device, a storage medium and an electronic device. The method comprises the following steps of: detecting a target event on a first client, wherein the target event is an event of an attack on a first object in a virtual scene displayed on the first client; using a virtual camera in the first client to perform image acquisition of a target area in a virtual scene through an information layer, so as to obtain a target animation in response to the target event, wherein the target animation is an animation obtained by superimposing the firstanimation information and the second animation information, the first animation information is the animation information displayed on the information layer, and the second animation information is the animation information displayed on the target area; playing the target animation on the first client. According to the invention, the technical problem that the resource consumption of the GPU is large when special effect processing is carried out in the related art is solved.

Description

technical field [0001] The present invention relates to the field of the Internet, in particular to a method and device for playing animation, a storage medium, and an electronic device. Background technique [0002] Game special effects refer to the special effects in the game, which are usually rendered in the later stage and usually do not appear in reality. The most direct feeling that can be brought to the player is the light and shadow effects in the game. There are many types, such as character skill special effects, waterfalls in the scene, falling leaves, UI special effects, etc. Special effects generally refer to visual special effects, which can have the effect of fueling the flames in product promotion. The role of atmosphere, good special effects can also attract players' attention, increase the combat experience, and pull in player interaction. [0003] For example, in survival competitive games made with Unreal Engine and other engines, there is a throwing ob...

Claims

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Application Information

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IPC IPC(8): A63F13/52
CPCA63F13/52
Inventor 岑家源张星房磊邢玺亮
Owner TENCENT TECH (SHENZHEN) CO LTD
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