A teaching method and device for 3D animation assembly based on virtual reality technology
A virtual reality technology and 3D animation technology, applied in the field of virtual reality, can solve problems such as potential safety hazards, low enthusiasm of students, product damage, etc., and achieve the effects of avoiding visual experience, improving learning efficiency, and avoiding occlusion
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Embodiment 1
[0063] A 3D animation assembly teaching method based on virtual reality technology is applied to an electronic device. In this embodiment, the electronic device can be understood as a desktop computer or a notebook computer, but is not limited to these two.
[0064] The methods include:
[0065] Step 1: Import all component models of the product to be assembled and form a virtual assembly scene;
[0066] Specifically, "importing the part model of the mold to be assembled" is to directly import the 3D model created in 3D (obtainable through 3D reconstruction and computer simulation modeling), such as directly dragging into the software corresponding to the method of the present invention loaded on the device of the present invention on screen. Then through 3D reconstruction (such as monocular reconstruction method), panorama stitching (such as time domain-based method), computer modeling (3D modeling software, such as UG, solidworks, etc.) to obtain a 360-degree immersive virt...
Embodiment 2
[0094] Based on the same inventive concept as that of a virtual reality-based three-dimensional animation assembly teaching method in the foregoing embodiments, the present invention also provides a virtual reality-based three-dimensional animation assembly teaching device.
[0095] Specifically, a three-dimensional animation assembly teaching device based on virtual reality technology includes a memory, a processor, and a computer program stored on the memory and operable on the processor. When the processor executes the program, the following steps are implemented: :
[0096] Step 1: Import all component models of the product to be assembled and form a virtual assembly scene;
[0097] Step 2: Planning the initial positions of all the components mentioned in Step 1;
[0098] Step 3: Establish the mathematical model of the running path and running speed adaptive algorithm of each component based on the characteristic position one by one;
[0099] Step 4: According to Step 2 ...
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