Method and system for detecting plug-ins in games, electronic device and storage medium

A detection system and game technology, applied in indoor games, video games, sports accessories, etc., can solve the problems of low accuracy and low efficiency

Active Publication Date: 2018-11-30
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0010] Embodiments of the present disclosure provide a cheat detection method and system in games, an electronic device, and a storage medium, so as to at least solve the technical problems of low efficiency and low accuracy in detecting game cheats in the related art

Method used

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  • Method and system for detecting plug-ins in games, electronic device and storage medium

Examples

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Embodiment 1

[0078] figure 1 is a schematic diagram of a cheat detection system in a game according to an embodiment of the present disclosure, such as figure 1 As shown, the cheating detection system may include: a cheating model training module 11 and an online detection module 12, wherein,

[0079] The cheating model training module 11 is used for training the player behavior sequence to determine a target cheating detection model, wherein the target cheating detection model outputs the probability that the target player to be detected is a cheating player. Wherein, the player behavior sequence can be obtained by feature extraction of the full amount of data of multiple players in the historical records, and the target cheating detection model is used to determine whether the target player is a cheating player according to the newly input player behavior sequence.

[0080] Wherein, the characteristics of the player behavior sequence at least include: the target event of the player, the...

Embodiment 2

[0134] Figure 4 It is a schematic diagram of a cheating detection framework based on player behavior sequences according to an embodiment of the present disclosure, wherein the cheating detection framework can be indicated as NGUARD, which can specifically include four modules, respectively data preprocessing module 41 (corresponding to the above-mentioned Data preprocessing module, segmentation module, sampling module), offline training module 42 (corresponding to the above-mentioned model training module 11), online reasoning module 43 (corresponding to the above-mentioned online training module 12), model automatic iteration module 44 (corresponding to The above-mentioned model iteration module), each module is analyzed and explained below.

[0135] Among them, the data preprocessing module 41 can perform feature extraction on the game log according to the game log collected by the game server, so as to obtain the original player behavior sequence. And after obtaining the...

Embodiment 3

[0211]The present invention will be described below in conjunction with another embodiment, which discloses a cheating detection method in a game, and its specific implementation mode corresponds to the above-mentioned cheating detection system in a game, so as to realize whether the player is a cheating player detection.

[0212] Figure 12 It is a flow chart of a cheat detection method in a game according to an embodiment of the present disclosure, such as Figure 12 , as shown, the method includes the following steps S1201 to S1205, wherein,

[0213] Step S1201, acquire the newly input player behavior sequence of the target player, wherein the player behavior sequence is used to indicate the target player's behavior sequence in the game recorded by the background system, and the characteristics of the player behavior sequence include at least: the player's target event, target event The number of times, player level, time difference.

[0214] Step S1203, inputting the pl...

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Abstract

The invention discloses a method and a system for detecting plug-ins in games, an electronic device and a storage medium. The system comprises a plug-in model training module and an online detection module. The plug-in model training module is used for training a player behavior sequence to determine a target plug-in detection model, and the target plug-in detection model outputs the probability of a to-be-detected target player being a plug-in player; the online detection module connected with the plug-in model training module is used for acquiring the probability of the target player being the plug-in player according to the target plug-in detection model and a newly-input player behavior sequence of the target player, and determining whether or not the target player is the plug-in player according to the probability of the target player being the plug-in player. By the method and the system, the technical problems of low efficiency and accuracy in game plug-in detection in the related art are solved.

Description

technical field [0001] The present disclosure relates to the technical field of cheat detection in games, and in particular, to a cheat detection method and system in games, electronic equipment, and a storage medium. Background technique [0002] In related technologies, a game plug-in refers to a program designed for a certain game to modify part of the program in the game. The game plug-in can quickly complete the game goal and destroy the fairness of the game. There are many types of game cheats. For current game products, automatic cheating is the primary concern. Automatic cheating uses some program scripts to enable players to automatically perform tasks, spawn monsters, upgrades, earn money, etc., and transfer and collect money. Seriously damaged the ecosystem of the game, reducing the fairness and playability of the game. [0003] Currently, there are many ways to detect game cheats, including the following four: [0004] Solution 1: Detect through the game proces...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/75
CPCA63F13/75A63F2300/5586
Inventor 陶建容
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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