Volume cloud rendering method and device and computer-readable storage medium
A computer program and volumetric technology, which is applied in the field of game image processing, can solve problems such as visual errors and jagged teeth, and achieve the effects of continuous color changes, small data volume, and improved static visual effects
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[0060] Utilize the technical scheme of the present invention, under the following conditions, carry out continuous test:
[0061] NVIDIA GTX960 graphics card, the resolution of the test program is 1920*1080.
[0062] The test results are as follows:
[0063] The entire volumetric cloud rendering process takes an average of 2.3ms on the GPU, and the execution time of the data correction part is less than 0.1ms.
[0064] The present invention adds the corrected data part (step 106 to step 107) on the basis of the original general volumetric cloud rendering (step 102-step 104), uses reprojection (Reprojection) technology to correct the data used in volumetric cloud rendering, and then Use the corrected cloud color map to blend into the scene color to reduce the aliasing and flickering of the picture display without increasing excessive consumption.
[0065] Compared with the original volumetric cloud drawing method, the data correction part of the present invention only caches ...
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