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Virtual object processing method and device, electronic equipment and storage medium

A technology for virtual objects and processing methods, which is applied in indoor games, video games, sports accessories, etc., and can solve problems such as inability to quickly lock virtual objects.

Active Publication Date: 2019-03-26
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] The purpose of the present disclosure is to provide a virtual object processing method, a virtual object processing device, an electronic device, and a computer-readable storage medium, so as to overcome the problem of being unable to quickly lock a moving virtual object during a game at least to a certain extent

Method used

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  • Virtual object processing method and device, electronic equipment and storage medium
  • Virtual object processing method and device, electronic equipment and storage medium
  • Virtual object processing method and device, electronic equipment and storage medium

Examples

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Embodiment Construction

[0059] Example embodiments will now be described more fully with reference to the accompanying drawings. Example embodiments may, however, be embodied in many forms and should not be construed as limited to the embodiments set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concept of example embodiments to those skilled in the art. The same reference numerals denote the same or similar parts in the drawings, and thus their repeated descriptions will be omitted.

[0060] Furthermore, the described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided in order to give a thorough understanding of embodiments of the present disclosure. However, those skilled in the art will appreciate that the technical solutions of the present disclosure may be practiced without one or mo...

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PUM

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Abstract

The invention discloses a virtual object processing method and device, electronic equipment and a storage medium, relates to the technical field of game interface interaction controlling, and can be applied to the scene of a game where a target object is rapidly locked to further use abilities upon the target object. The method comprises the steps that a first touch operation of a virtual abilitybutton on a user interface is responded to generate a first ability area; multiple virtual objects in a current vision area and survival coefficients of the virtual objects are determined; the first virtual skill area is divided into multiple secondary areas corresponding to each virtual object based on the virtual objects and the survival coefficients; the secondary areas selected by a user are taken as the target areas, and the corresponding virtual objects of the target regions are determined as the target objects. The method has the advantages that moving objects in the game can be rapidlylocked to be taken as the target objects, and therefore the operation difficulty of locking targets of the user is reduced.

Description

technical field [0001] The present disclosure relates to the technical field of game interface interactive control, and in particular, to a virtual object processing method, a virtual object processing device, electronic equipment, and a storage medium. Background technique [0002] Currently, most skills in a multiplayer online battle arena (MOBA) are operated by directly clicking the skill icon to release it. When a target-pointing skill is released, if the crosshair is aimed at the target, it will be successfully released and enter the skill cooldown (cool down, CD); if the crosshair is not aimed at the target, the skill will still be released and enter the skill CD, but because there is no Aiming at the target becomes an ineffective operation. [0003] Therefore, the user needs to align the crosshairs with the target object or target direction before releasing the skill. In shooting games or MOBA shooting games, the operation of quickly switching target objects can be c...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/53A63F13/55A63F13/837
CPCA63F13/53A63F13/55A63F13/837A63F2300/8076A63F13/2145A63F13/533A63F13/537A63F13/56A63F13/58
Inventor 陈怡安
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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