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Video on-demand playing methods and devices based on articulated naturality web

A video-on-demand and video networking technology, applied in the field of video networking, can solve problems such as high network bandwidth, affecting user viewing experience, and inability to directly obtain video sources.

Pending Publication Date: 2019-03-29
VISIONVERA INFORMATION TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] At present, the video data transmitted in the Internet of View is real-time streaming data. If the end user of the Internet of View wants to watch on-demand resources through the Internet of View, it cannot directly obtain the video source because it does not support the on-demand protocol; and in the existing video-on-demand When watching, the playback method of the user watching the on-demand video is to play while caching, that is to say, the data to be played must be the video data that has been cached locally. All the images of the video are cached locally first, and then played; this method will cause a high memory usage rate of the viewing device and require high network bandwidth, which affects the viewing experience of the user

Method used

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  • Video on-demand playing methods and devices based on articulated naturality web
  • Video on-demand playing methods and devices based on articulated naturality web
  • Video on-demand playing methods and devices based on articulated naturality web

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0138] refer to Figure 5 , shows a flow chart of the steps of Embodiment 1 of a video-on-demand method based on the Internet of Vision of the present application. In the embodiment of the present application, the method is applied to the Internet of Vision, and the Internet of Vision includes the Internet of Vision server 506 , video-on-demand server 505 and video-on-demand terminal 507, described video-on-demand server 506 can communicate with described video-on-demand server 505 and described video-on-demand terminal 507, and a plurality of video data are prestored in the video-on-demand server 505, and described video data Has a video ID.

[0139] The Internet of Vision environment reference applied in the embodiment of this application Figure 6 As shown, between the video-on-demand server 505 and the video-networking terminal 507, the communication connection is realized through the video-networking server 506. The video-on-demand server 506 can be understood as a trans...

Embodiment 2

[0175] refer to Figure 7 , Figure 7 It shows a flow chart of the steps of Embodiment 2 of a video-on-demand method based on the Internet of Vision of the present application. The method is applied to the Internet of Vision, and the Internet of Vision includes the Internet of Vision server 506, the on-demand server 505, and the Internet of Vision terminal 507. , the video-on-demand server 506 communicates with the video-on-demand server 505 and the video-on-demand terminal 507, a plurality of video data are pre-stored in the video-on-demand server 505, and the video data has a video ID. The method may include the following step:

[0176] Step 601 , the video networking terminal 507 receives the video playlist forwarded by the video networking server 506 .

[0177] Wherein, the video playlist is generated by the on-demand server 505 for multiple video IDs and sent to the video network server 506 .

[0178] For the specific process related to this step, refer to the relevant...

Embodiment 3

[0207] Such as Figure 8 It shows a structural block diagram of Embodiment 3 of a video-on-demand device based on the Internet of Things in Embodiment 3 of the present application. Compared with the processing method in Embodiment 1, the device is applied to the Internet of Videos, which may include video Networking server 506, video-on-demand server 505 and video-on-demand terminal 507, described video-on-demand server 506 communicates with described video-on-demand server 505 and described video-on-demand terminal 507, and a plurality of video data are prestored in the video-on-demand server 505, described The video data has a video ID, and the device is located in the on-demand server 505, and may specifically include the following modules:

[0208] The playlist generating module 701 generates a video playlist for a plurality of video IDs, and sends the video playlist to the video networking server 506, and the video networking server 506 is used to send the video playlist ...

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Abstract

The embodiment of the application provides video on-demand playing methods based on an articulated naturality web and corresponding devices. The method and the device are applied into the articulatednaturality web. An articulated naturality web server, an on-demand playing server and an articulated naturality web terminal in sequential communication connection are included in the articulated naturality web. Multiple pieces of video data are pre-stored in the on-demand playing server, and have video ID. The on-demand playing server generates a video playing list for the video ID, enables the articulated naturality web terminal to acquire the video data through the video playing list, and broadens the video transmission application field of the articulated naturality web. The on-demand playing server actively extracts corresponding video data from target video data according to a progress adjustment instruction of the articulated naturality web terminal, and then sends the same to the articulated naturality web terminal in real time, and enables the video data received by the articulated naturality web terminal after dragging a progress bar to be a real-time video stream. The videodata do not need to be pre-cached locally, and thus a CPU occupancy rate of playing the video data by the articulated naturality web terminal is reduced.

Description

technical field [0001] The present application relates to the technical field of the Internet of Vision, in particular to a video-on-demand method and device based on the Internet of Vision. Background technique [0002] At present, the video data transmitted in the Internet of View is real-time streaming data. If the end user of the Internet of View wants to watch on-demand resources through the Internet of View, it cannot directly obtain the video source because it does not support the on-demand protocol; and in the existing video-on-demand When watching, the playback method of the user watching the on-demand video is to play while caching, that is to say, the data to be played must be the video data that has been cached locally. All images of the video are first cached locally and then played; this method will cause a high memory usage rate of the viewing device and require high network bandwidth, which affects the viewing experience of the user. Contents of the inventi...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04N21/2343H04N21/2387H04N21/239H04N21/262H04N21/4402H04N21/442H04N21/472
CPCH04N21/234309H04N21/2387H04N21/2393H04N21/26258H04N21/440218H04N21/44222H04N21/47202H04N21/47217
Inventor 韩冰张王友志张美聪杨春晖
Owner VISIONVERA INFORMATION TECH CO LTD
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