3D printing method and system for customizing appearance of three-dimensional model
A three-dimensional model, 3D printing technology, applied in the field of 3D printing, can solve the problem that the tool can not meet the requirements of the appearance of the 3D printing model
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Embodiment 1
[0047] Please refer to figure 1 As shown, the flow chart of the 3D printing method for customizing the appearance of a three-dimensional model, a 3D printing method for customizing the appearance of a three-dimensional model, the steps are as follows:
[0048] S1: Import the 3D model; import the white mold of the Snoopy model modeled by 3Dmax into the 3D engine;
[0049] S2: Modify the "mask texture" in real time; write a script to obtain the brush shape, size, real-time collision position between the brush and the model, and the trajectory of the brush, according to the material, size, and coordinates of the collision position between the brush and the model , The trajectory of the brush draws the "mask map" in real time.
[0050] S3: Render the scene in real time, and generate the appearance of the model in the process of drawing with different brushes.
[0051] Step 3.1: Write or call a shader to achieve the mixing effect of different textures in different channels of the "...
Embodiment 2
[0062] Please refer to figure 2 As shown, a 3D printing system for customizing the appearance of a 3D model includes a real-time acquisition brush and 3D model collision module 1, a real-time modification "mask texture" module 2, a 3D model module 3, a 3D model rendering module 4 and a real-time 3D printing module 5;
[0063] The real-time acquisition brush and three-dimensional model collision module 1 is used to obtain the real-time data processing of the collision position between the brush and the three-dimensional model used by the user in the three-dimensional virtual space. The real-time data includes the coordinate points of the collision between the brush and the three-dimensional model, and the The point is converted into the UV coordinates of the "mask texture". The UV coordinates of the "mask texture" mentioned here refer to the coordinates of the "mask texture" in the two-dimensional plane where it is located. The two-dimensional plane where the "mask texture" i...
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