TLM microstructure for a GPU hardware line rasterization boundary algorithm
A rasterization and boundary technology, applied in computing, special data processing applications, instruments, etc., can solve the problem of high cost of verification and debugging, solve the problem of inaccurate linear rasterization, and help RTL design and development
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[0044] Below in conjunction with accompanying drawing the present invention is described in further detail, please refer to figure 1 .
[0045] A TLM microstructure for GPU hardware line rasterization boundary algorithm, comprising the following steps:
[0046] 1) Selection of the starting point and end point of the straight line:
[0047] According to the input coordinates of the two end points of the straight line, it is used to select the starting point and end point of the straight line, and also specifies the scanning direction of the straight line from the low point to the high point. When the height of the straight line is the same, the scanning direction is from left to right.
[0048] 2) Calculation of straight line equation:
[0049] From the chosen endpoint and starting point the equation of the line can be calculated: y=kx+b, where k is the slope and b is the intercept.
[0050] 3) Straight line height difference calculation:
[0051] Calculate the maximum heig...
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