GPU vertex coloring task scheduling method based on SystemC
A technology of task scheduling and vertex coloring, which is applied in the direction of program startup/switching, resource allocation, program control design, etc., can solve time-consuming and labor-intensive problems, and achieve the effect of solving function verification and speeding up
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
Embodiment Construction
[0038] A method for scheduling GPU vertex coloring tasks based on SystemC, comprising:
[0039] Step 1: Initialize the function. If there is data in the graphics drawing FIFO, output it to the graphics drawing module 2 through the transaction level interface, and jump to step 2; otherwise, if the graphics function code enable variable glFunCodeEnable is enabled, then use the transaction level interface Output to function code processing module 3, and jump to step 3; otherwise, if the debug mode DebugMode is enabled, output to debugging module 4 through the transaction level interface, and jump to step 4; otherwise, execute step 1 in a loop;
[0040] Step 2: Execute the processing and scheduling of graphics drawing commands in simple mode and complex mode;
[0041] Step 3: Execute the processing and scheduling of graphic function codes;
[0042] Step 4: Perform data processing and scheduling in debug mode.
[0043] Described step 1 is characterized in that:
[0044] Graphic ...
PUM
Login to View More Abstract
Description
Claims
Application Information
Login to View More 
