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Game data processing method, system and device and storage medium

A data processing system and data processing technology, applied in the fields of devices and storage media, systems, and game data processing methods, can solve problems such as low game traffic, inability to improve game value, and low number of game logins, etc., to achieve increased variety. performance, improve operating experience, and increase value

Inactive Publication Date: 2019-08-09
WUXI TVMINING MEDIA SCI & TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

In the Ant Forest game, the timer is used to set the daily energy generation time, so users only need to log in to the game on time to collect energy, and the number of times of logging in to the game is small, the traffic obtained by the game is not high, and the value of the game cannot be improved

Method used

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  • Game data processing method, system and device and storage medium
  • Game data processing method, system and device and storage medium

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0044] like figure 1 As shown, the present embodiment provides a game data processing method, comprising the following steps:

[0045] S1. Purchase goods.

[0046] S2. Obtain product information and the first time of the last collection of the amount to be collected, and obtain a comparison table based on the product information;

[0047] S3. Combining the comparison table and the first time to calculate the second time for generating the next quantity to be collected.

[0048] The above game has a front-end page layer, a data processing layer and a data storage layer, the front-end page layer is used to render the game screen, the data processing layer is used to process game data, and the data storage layer is used to store game data, This game is similar to Ant Forest, and does not have high requirements for rendering and real-time feedback, and the existing framework structure can be used. Specifically, the front-end page layer uses a load balancing method to balance th...

Embodiment 2

[0066] Such as figure 2 As shown, the present embodiment provides a game data processing system, including:

[0067] The comparison table acquisition module uses one to obtain product information and the first time to collect the amount to be collected last time, and obtains the comparison table according to the product information;

[0068] The amount to be collected generating module is used to calculate the second time for generating the next amount to be collected in combination with the comparison table and the first time.

[0069] Further as a preferred embodiment, the commodity information includes type information and price information, and also includes a commodity purchase module, and the commodity purchase module includes a game login unit, a purchase input unit, a currency modification unit, and a comparison table generation unit;

[0070] The game login unit is used to obtain the virtual currency information of the game account after logging in the game account;...

Embodiment 3

[0083] A device for automatically generating computer codes includes a memory and a processor, the memory is used to store at least one program, and the processor is used to load the at least one program to execute the method described in Embodiment 1.

[0084] A computer code automatic generation device in this embodiment can execute a game data processing method provided in Embodiment 1 of the method of the present invention, can execute any combination of implementation steps of the method embodiments, and has the corresponding functions and benefits of the method. Effect.

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Abstract

The invention discloses a game data processing method, system and device and a storage medium, and the method comprises the following steps: obtaining commodity information and the first time of collecting to-be-collected amount last time, and obtaining a comparison relation table according to the commodity information; and calculating second time generated by the next to-be-collected amount by combining the comparison relation table and the first time. According to the method, the generation time of the next collected amount is calculated by combining the generation time of the previous collected amount and the comparison relation table, the diversity of games is increased, the problem that the collected amount is generated at regular time is solved, a user cannot calculate the generationtime of the next collected amount, and the operation experience of the game user is improved; besides, the number of times of opening game software by the game user is increased, the flow of the gameis improved, the value of the game is indirectly increased, and the method can be widely applied to the technical field of computer data processing.

Description

technical field [0001] The present invention relates to the technical field of computer data processing, in particular to a game data processing method, system, device and storage medium. Background technique [0002] With the development of smart mobile terminal technology, there are more and more mobile games. Mobile games can be divided into online games and non-network games. Look" and so on. Games can help users pass their leisure time. Game developers can gain traffic through games, and at the same time spread ideas through games, such as Ant Forest to spread low-carbon ideas. In the Ant Forest game, the timer is used to set the daily energy generation time, so users only need to log in to the game on time to collect energy, and the number of times of logging in to the game is small, the traffic obtained by the game is not high, and the value of the game cannot be improved. Contents of the invention [0003] In order to solve the above-mentioned technical problems,...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/52A63F13/79A63F13/822
CPCA63F13/52A63F13/79A63F13/822
Inventor 杨井
Owner WUXI TVMINING MEDIA SCI & TECH