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English learning system and method based on electronic resource library

A technology of electronic resources and learning systems, applied in teaching aids, instruments, data processing applications, etc. operated by electricity, can solve the problems of inflexible adjustment of time, small frequency and scale, and time-consuming and labor-intensive holding, so as to improve utilization rate and promotion effect , adjust the game time, the effect of flexible game time

Inactive Publication Date: 2019-10-18
阅途之星(广东)科技有限公司 +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, offline competitions are time-consuming and labor-intensive, and due to manpower constraints, the frequency and scale of offline activities are relatively small, and the time cannot be flexibly adjusted, which is relatively limited

Method used

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  • English learning system and method based on electronic resource library
  • English learning system and method based on electronic resource library
  • English learning system and method based on electronic resource library

Examples

Experimental program
Comparison scheme
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Embodiment Construction

[0050] The present invention will be further explained and described below in conjunction with the accompanying drawings and specific embodiments of the description. For the step numbers in the embodiment of the present invention, it is only set for the convenience of explanation and description, and there is no limitation on the order of the steps. The execution order of each step in the embodiment can be carried out according to the understanding of those skilled in the art Adaptive adjustment.

[0051] refer to figure 2 , the embodiment of the present invention provides an English learning system based on an electronic resource library, including a user terminal, an administrator terminal and a server terminal;

[0052] The client includes:

[0053] The login module is used to log in the user and obtain entry information according to the user login information;

[0054] The display module is used to obtain the resource information of the electronic resource library and ...

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PUM

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Abstract

The invention discloses an English learning system and method based on an electronic resource library. The system comprises a user terminal, an administrator terminal and a server terminal; the methodcomprises the steps that user login is carried out and competition participating information is acquired through the user terminal; a game process and a competition rule are controlled through the administrator terminal; analyzing and processing are carried out on the game data of a user through the server terminal and the game data of the user is stored; the resource information of the electronic resource library and an analysis report of the game result are obtained through the user terminal; and the interaction information between the user and other users is acquired through the user terminal. According to the system and the method, the resource information of the electronic resource library can be provided for the user, and the utilization rate and the popularization effect of the library resources can be improved; in addition, the reading participation degree of users can be improved by means of online competition; and compared with an existing offline competition mode, the method has the advantages that the match time, the frequency and the scale can be flexibly adjusted, the flexibility is high, and the method can be widely applied to the technical field of the internet.

Description

technical field [0001] The invention relates to the technical field of the Internet, in particular to an English learning system and method based on an electronic resource bank. Background technique [0002] With the economic development of the society, the library's collections and electronic resources have reached a relatively high level, but most potential users in the society do not know the resources of the library, resulting in waste of resources. The promotion and publicity of traditional library promotion methods are weak, lack competition and interaction, and cannot mobilize users' interest in learning, resulting in low library resource utilization and high user loss. At the same time, for the electronic resource collections of some colleges and universities, there are also situations of weak publicity and low resource utilization. [0003] In order to promote the electronic resources of libraries and various institutions, the prior art generally mobilizes learning...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G09B5/14G09B19/06G06Q50/20
CPCG06Q50/2057G09B5/14G09B19/06
Inventor 明相利
Owner 阅途之星(广东)科技有限公司
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