Unity project compiling method and system, computer equipment and storage medium

A compiling method and remote computer technology, which is applied in computing, code compiling, software engineering design, etc., can solve problems such as the need for a new WEB browser on the client side, the impact of version control on the server, and the resource occupation of the service, so as to facilitate follow-up The effect of testing work, facilitating rapid iterative development, and simplifying the compilation process

Active Publication Date: 2020-01-07
深圳市众学科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Because Jenkins is a general-purpose packaging system, it is more complicated to set up for Unity projects; it uses a JAVA JVM-based implementation method, and the service itself takes up a lot of resources, which affects the server performance of version control to a certain extent; the client needs to start a new WEB browser After the project is compiled, it needs to be manually downloaded to the client (or set the client service, use the plug-in to set the server to push to the client, etc.)
As mentioned above, it is extremely cumbersome and inefficient to operate in practice

Method used

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  • Unity project compiling method and system, computer equipment and storage medium
  • Unity project compiling method and system, computer equipment and storage medium
  • Unity project compiling method and system, computer equipment and storage medium

Examples

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Embodiment 1

[0054] Such as figure 1 As shown, this embodiment provides a method that is applied to a local computer and includes the following steps:

[0055] S101. Receive a compilation command input by a developer.

[0056]Compilation commands include local compilation commands and remote compilation commands. Developers can input compilation commands by opening the compilation command selection interface, which has virtual buttons for local compilation and remote compilation. Click the virtual buttons with the keyboard and mouse to select Local compilation or remote compilation, the way to input the compilation command can also be by setting a dedicated compilation keyboard, which has keys for local compilation and remote compilation. By pressing the button, you can choose local compilation or remote compilation.

[0057] The developer can choose local compilation or remote compilation according to needs. If the developer chooses local compilation, the local computer receives the loca...

Embodiment 2

[0109] Such as Figure 5 As shown, the present embodiment provides a Unity project compilation system, which is applied to a local computer and includes a receiving module 501, a local compilation module 502, a remote compilation module 503 and an output module 504. The specific functions of each module are as follows:

[0110] The receiving module 501 is configured to receive a compilation command input by a developer.

[0111] The local compiling module 502 is configured to use a command line script to implement compiling of the Unity project when the compiling command is a local compiling command.

[0112] The remote compiling module 503 is used to synchronize the Unity project to the remote computer through the version control server when the compiling command is a remote compiling command, and use the command line script to call the interface on the remote computer to realize the compiling of the Unity project.

[0113] The output module 504 is configured to output compile...

Embodiment 3

[0119] This embodiment provides a computer device, which is the local computer described in Embodiment 1 above, such as Figure 7 As shown, a processor 702, a memory, an input device 703, a display 704 and a network interface 705 are connected through a system bus 701, the processor is used to provide computing and control capabilities, and the memory includes a non-volatile storage medium 706 and an internal memory 707, the non-volatile storage medium 706 stores an operating system, a computer program, and a database, the internal memory 707 provides an environment for the operation of the operating system and the computer program in the non-volatile storage medium, and the processor 702 executes the During computer program, realize the Unity project compiling method of above-mentioned embodiment 1, as follows:

[0120] Receive compilation commands input by developers;

[0121] When the compilation command is a local compilation command, use the command line script to realiz...

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PUM

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Abstract

The invention discloses a Unity project compiling method and system, computer equipment and a storage medium. The method comprises the following steps: receiving a compiling command input by a developer; when the compiling command is a local compiling command, compiling the Unity project by using a command line script; when the compiling command is a remote compiling command, synchronizing the Unity project into a remote computer through a version control server, and calling an interface on the remote computer by using a command line script to compile the Unity project; and outputting the compiled executable software. According to the method, local and remote computer resources are saved; meanwhile, the compiling efficiency is improved, developers can conveniently carry out rapid iterativedevelopment, local compiling and remote compiling can share a compiling template, compiling parameters called by the command line scripts are the same, the developers can conveniently carry out seamless switching between local compiling and remote compiling, and the compiling process is greatly simplified.

Description

technical field [0001] The invention relates to a Unity project compilation method, system, computer equipment and storage medium, and belongs to the field of Unity project compilation. Background technique [0002] Common compilation methods for Unity projects include using the Unity engine's own graphical interface to perform compilation and using external scripts to call the Unity engine for compilation. Due to the large number of compilation parameters of the Unity engine, for some large-scale projects, the compilation process takes a long time, and the convenience and efficiency of compilation operations often have a significant impact on the progress of the project. [0003] During the local compilation of the Unity project, the entire project will be locked and no other operations can be performed. In order to reduce the impact of the compilation process on local development work and standardize the compilation process, generally large-scale projects will give priori...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F8/41G06F8/38
CPCG06F8/41G06F8/38Y02D10/00
Inventor 梁德刚
Owner 深圳市众学科技有限公司
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