Depth based foveated rendering for display systems
A technology for display devices and users, applied in stereoscopic systems, 3D image processing, data processing input/output processes, etc., can solve problems such as complex visual perception systems
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[0107] Rendering virtual content for augmented and virtual display systems is computationally intensive. Among other things, computational intensity may use undesirably large amounts of memory, result in high latency, and / or may require the use of powerful processing units, which may have high cost and / or high energy consumption.
[0108] In some embodiments, methods and systems conserve computing resources, such as memory and processing time, by reducing the resolution of virtual content located at locations away from the gaze point of the user's eyes. For example, the system may render virtual content at a relatively high resolution (e.g., the highest resolution) at or near the gaze point of the user's eyes, while utilizing one or more lower resolutions for virtual content further away from the gaze point. . The virtual content is presented by a display system that can display the virtual content at multiple different depths (e.g., multiple different depth planes, such as t...
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