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Game state synchronization method and device and game state display method and device

A state and game technology, applied in the field of games, can solve problems such as players cheating, following failures, and disrupting the rhythm of the game

Active Publication Date: 2020-01-17
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

At present, there are two common methods of multiplayer collaboration: one is that the team members follow the captain in the game scene, that is, the captain reaches the destination in a certain way, and the team members automatically arrive at the same place according to the captain’s walking track, but this method is often affected by Interrupted by terrain and irresistible factors, or because the captain's speed is faster than the team members, or the team members' network delay is serious, resulting in follow-up failure; the second is that the server directly sends the player to the destination. This method is direct and convenient, but Too simple operation will destroy the rhythm of the game, and it is easy to be used by players to cheat, and it is necessary to keep the state of all team members consistent during the transmission process. In the fast-paced gameplay, it is easy to make the player's game experience very poor

Method used

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  • Game state synchronization method and device and game state display method and device
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  • Game state synchronization method and device and game state display method and device

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Embodiment Construction

[0077] In order to make the above objects, features and advantages of the present invention more comprehensible, the present invention will be further described in detail below in conjunction with the accompanying drawings and specific embodiments.

[0078] refer to figure 1 , which shows a flow chart of the steps of an embodiment of a game state synchronization method embodiment of the present invention, which is applied to a server, and the server communicates with multiple clients. The method may specifically include the following steps:

[0079] Step 101, sending the ride request sent by the first client to at least one second client;

[0080] In the game, the player can log in the game client in the terminal, enter the game, and play the game by controlling the virtual objects in the game scene. Wherein, the game client may be an application program installed in the terminal. The terminal includes a PC (Personal Computer), a host, and a mobile terminal. The mobile termi...

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PUM

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Abstract

The embodiment of the invention provides a game state synchronization method and device, a game state display method and a game state display device, which are applied to a server and comprise the following steps: sending a ride-sharing request sent by a first client to at least one second client; creating a state form in response to a response signal for the ride-sharing request sent by the second client; acquiring coordinate information of virtual riding of the first virtual object in the game scene in real time, and synchronizing the coordinate information to at least one second client; andcontrolling at least one second virtual object and the first virtual object to ride together to move in the game scene according to the state form. Therefore, the server can synchronize the state information of the virtual object to the corresponding client, the corresponding client controls the behavior of the virtual object, so server code writing and bugs are reduced, and the stability of theserver is improved.

Description

technical field [0001] The present invention relates to the technical field of games, in particular to a game state synchronization method and device, and a game state display method and device. Background technique [0002] In traditional MMORPG games (Multiplayer Online Role-Playing Game, large-scale multiplayer online role-playing games), there are a large number of multiplayer cooperative gameplays (such as multiplayer copies, multiplayer missions, large-scale game battlefields, etc.), these gameplays include: One thing in common: Many people need to go to a starting point at the same time to start the game. It often takes a long journey to go to the starting point of the game. During this journey, it is often very boring and boring. The process will greatly reduce the player's game experience, but this kind of rush experience is not uncommon in the game, so how to improve the player's game experience when entering each gameplay becomes very important. [0003] With the...

Claims

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Application Information

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IPC IPC(8): A63F13/35A63F13/56A63F13/822
CPCA63F13/35A63F13/56A63F13/822
Inventor 侯富康张辉王玉
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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