Shepherd game interaction system based on real pasture and implementation method
An interactive system and pasture technology, applied in the field of network communication, can solve the problems of high life pressure, accelerated life rhythm, lack of concentration, etc., and achieve the effect of alleviating work pressure
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Embodiment 1
[0042] An interactive system for shepherd games based on real pastures, such as figure 1 As shown, it includes the client, the ranch base and the control management platform, and the ranch base and the client are connected to the control management platform through the network. The clients are divided into player clients, ranch client clients and third-party client clients. Players can view livestock information, sell, transfer, and purchase livestock through the clients; the herdsmen at the ranch scan the 2D images on the cattle at the ranch. Code, through the client to release information such as livestock weight, health status, income accumulation and calculation of herdsmen, etc., the entered information can be displayed to players through the client; third-party organizations, including breeding institutions, poultry meat supply market, receive players through the client Auctions, transfers, and player-entrusted platform sales information.
[0043] Among them, the ranch ...
Embodiment 2
[0048] A method for realizing the interactive system of the shepherd game based on the real pasture, such as figure 2 shown, including the following steps:
[0049] S1) The player registers with the client to create an account, logs into the ranch game interactive system, and shows the player the various control functions of the functional subsystem in the ranch base;
[0050] S2) The player purchases a small breeding area and hires herdsmen in the ranch base, binds the unique characteristic number of the small breeding area with the player's account, and sends the player's account information to the control management platform;
[0051] S3) Through the real-time display function, the player is shown the information push of the initial animal cubs and animal characteristics, and can choose to purchase, and purchase the farmed grain and grass; the functional subsystem reminds the user to prevent theft and wolf, and can choose to purchase a lock, purchase a shepherd dog, or Re...
Embodiment 3
[0061] In this embodiment, on the basis of Embodiment 2, multiple modes are given to the player to raise livestock:
[0062] A) Co-raising mode: Considering the price and maintenance cost of the equipment, this mode is necessary. Multiple players can co-raise one animal, and the maintenance of other equipment is shared by everyone. And it is of great benefit to quickly occupy the market;
[0063] B) Single-breeding mode: one person raises one animal, and the necessities are borne by oneself at each period of time;
[0064] C) Group breeding model: Considering the impact on the ecological environment when the user base is large, and the scale and flow of users are the most valuable for the platform in the long run, so each person can only feed X heads at most , and you need to constantly upgrade yourself to continuously increase the limit point of the number of livestock;
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