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A game performance monitoring method, device, system and storage medium

A performance and game technology, applied in the computer field, can solve the problems such as the inability to realize the operation monitoring of game performance data, the inability to collect game client performance data, and the reduction of the accuracy of performance test results. The effect of saving storage space, realizing remote data acquisition control and operation monitoring of game performance

Active Publication Date: 2022-07-22
TENCENT TECH (SHENZHEN) CO LTD
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

In the process of performance data collection in this method, the software itself will also affect the performance of the client, increasing the performance burden of the client, reducing the accuracy of performance test results, and saving the obtained performance data to the server, which requires a large amount of time. server storage space
In addition, this method can only collect the performance data of the game client for performance testing in the game development stage, but cannot collect the performance data of the game client on the external network during the game operation stage, and cannot realize the operation monitoring of game performance data

Method used

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  • A game performance monitoring method, device, system and storage medium
  • A game performance monitoring method, device, system and storage medium
  • A game performance monitoring method, device, system and storage medium

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Embodiment Construction

[0048] The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only a part of the embodiments of the present invention, rather than all the embodiments. Based on the embodiments of the present invention, all other embodiments obtained by those of ordinary skill in the art without creative work fall within the protection scope of the present invention.

[0049]It should be noted that the terms "first", "second" and the like in the description and claims of the present invention and the above drawings are used to distinguish similar objects, and are not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used may be interchanged under appropriate circumstances such that the embodiments of the invention described herein can be practiced in sequen...

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Abstract

The invention relates to the field of computer technology, in particular to a game performance monitoring method, device, system and storage medium. The method includes: a game client obtains a performance monitoring instruction, and the performance monitoring instruction includes data information to be monitored in a game engine ; wherein, the game engine is provided with a probe corresponding to the position information of the insertion point, and is encapsulated with a first plug-in with performance data collection function and a second plug-in with performance data transmission function; When the probe corresponding to the monitored data information is triggered, the first plug-in collects performance data corresponding to the to-be-monitored data information; the second plug-in sends the performance data to the background server; the background server The performance data is analyzed to obtain an analysis report. The game performance monitoring method of the invention can reduce the influence of the game collection process on the performance of the game client and improve the accuracy of performance monitoring.

Description

technical field [0001] The present invention relates to the field of computer technology, and in particular, to a game performance monitoring method, device, system and storage medium. Background technique [0002] With the development of computer communication and Internet technology, there are more and more types of game applications. When a game application is running, the performance of the game client, such as memory, central processing unit (CPU), frames per second (FPS), traffic, temperature, and power, etc., seriously affects the game player's gaming experience. , good game client performance can bring better game experience to gamers and increase gamers' stickiness to the game. [0003] Therefore, the performance of the game client when the game application is running is very important for the game running project team, and it needs continuous attention whether it is in the development stage or the operation stage. In addition, by collecting performance data of th...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F11/30G06F11/34
CPCG06F11/3051G06F11/3476
Inventor 王超李欢高文薛阳何纯方亮荆彦青
Owner TENCENT TECH (SHENZHEN) CO LTD
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