Biological rib nose and mandible simulation plastic technology based on artificial bone repair material
A technology for repairing materials and artificial bone, which is applied in image generation, image data processing, 3D modeling, etc.
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[0037] The biological rib nose and mandible simulation plastic technology based on artificial bone repair materials extends the deformation method based on Laplace coordinates on the surface mesh to the body mesh, and obtains high-quality images in a simple and convenient interactive operation mode. The body mesh deformation effect keeps the geometric details and model volume unchanged as much as possible, and at the same time fully considers the influence of non-uniform material parameters on deformation to obtain an effect similar to physical deformation.
[0038] Represent the input tetrahedral mesh as a two-tuple, M=(P,K), where P{p i∈ R 3 I1≤i ≤N} is the electric shock in the three-dimensional Euclidean space; K=V∪E∪F∪T is an abstract simplicial complex, which describes all adjacency information of a player, including the vertex set V={iI1≤i≤N} , edge subset E={i, j}, face subset F={(i, j, k)}, and tetrahedron subset T={(i, j, p, q)}. Similar to the definition on the su...
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