Sensory-based dynamic game-state configuration

A state and video game technology, applied in indoor games, video games, sensors, etc., can solve the problems of impossible to make video games and low user participation

Active Publication Date: 2020-07-07
ELECTRONICS ARTS INC
View PDF9 Cites 5 Cited by
  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] Needless to say, games that users dislike can lead to low user engagement
Furthermore, since different users may respond differently to specific aspects or challenges of a video game, it is often impossible to make a video game that appeals to all users

Method used

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
View more

Image

Smart Image Click on the blue labels to locate them in the text.
Viewing Examples
Smart Image
  • Sensory-based dynamic game-state configuration
  • Sensory-based dynamic game-state configuration
  • Sensory-based dynamic game-state configuration

Examples

Experimental program
Comparison scheme
Effect test

Embodiment approach

[0146] It is to be understood that not all objectives or advantages may be achieved in accordance with any particular embodiment described herein. Thus, for example, those skilled in the art will recognize that certain embodiments may be configured to achieve or optimize one advantage or group of advantages as taught herein without necessarily achieving other objectives or advantages as may be taught or implied herein way to work.

[0147] All processes described herein can be embodied in and fully automated via software code modules executed by a computing system comprising one or more computers or processors. Code modules may be stored on any type of non-transitory computer readable medium or other computer storage device. Some or all of the above methods can be implemented in special purpose computer hardware.

[0148] Many other variations besides those described herein will be apparent from the present disclosure. For example, depending on the implementation, certain a...

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to view more

PUM

No PUM Login to view more

Abstract

Systems presented herein may automatically and dynamically modify a video game being played by a user based at least in part on a determined or predicted emotional state of a user. Using one or more machine learning algorithms, a parameter function can be generated that uses sensory and / or biometric data obtained by monitoring a user playing a video game. Based on the sensory and / or biometric data, an emotional state of the user can be predicted. For example, it can be determined whether a user is likely to be bored, happy, or frightened while playing the video game. Based at least in part onthe determination of the user's emotional state, the video game can be modified to improve positive feelings and reduce negative feelings occurring in response to the video game.

Description

Background technique [0001] Software developers generally want their software to engage users for as long as possible. The longer users use the software, the more likely it is to be successful. For video games, the relationship between the length of user engagement and the success of the software is especially true. The longer a user plays a particular video game, the more likely the user is to enjoy the game, and thus the more likely the user is to continue playing the game, or decide to play a sequel, expansion, or other related video game related to that particular video game (e.g. mobile companion game or mobile version of the game). [0002] Needless to say, games that users don't like can lead to low user engagement. Furthermore, since different users may respond differently to a particular aspect or challenge of a video game, it is often not possible to make a video game that appeals to all users. Therefore, one of the challenges of game development is to design a g...

Claims

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to view more

Application Information

Patent Timeline
no application Login to view more
Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/212A63F13/45A63F13/60A63F13/2145
CPCA63F13/212A63F13/45A63F13/60A63F13/2145G10L25/63G10L15/26G06N20/00A63F13/67A63F13/42A63F13/55G06V40/174G06V40/20A61B5/165A61B5/318A63F13/215G10L15/1815
Inventor C·M·苏曼特N·维克托T·阿加瓦尔P·甘奈沙恩S·纳拉芙拉金宇J·科伦N·阿赫代尔K·A-U·泽曼
Owner ELECTRONICS ARTS INC
Who we serve
  • R&D Engineer
  • R&D Manager
  • IP Professional
Why Eureka
  • Industry Leading Data Capabilities
  • Powerful AI technology
  • Patent DNA Extraction
Social media
Try Eureka
PatSnap group products