Rendering method and device based on game engine and electronic equipment
A game engine and renderer technology, which is applied in the field of game engine-based rendering methods, devices and electronic equipment, can solve the problem of increasing development time and cost, increasing the maintenance cost and difficulty of game applications, and cannot solve the problem of game applications taking into account multi-platform performance and high performance. Platform development cost and maintenance cost and other issues, to achieve the effect of reducing development and maintenance cost
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Embodiment 1
[0036] The embodiment of the present application provides a rendering method based on a game engine, such as figure 1 As shown, the method includes: step S101, step S102 and step S103.
[0037] Step S101, when receiving the rendering data of any scene in the game application, determine the running platform of the game application.
[0038] In the embodiment of the present application, the running platform provides an interface to the game operator, so that the game operator publishes the game application through the interface, so that after the game application is released, the user can use the running platform to operate and realize the connection through the running platform. Purpose of Game Operators and Game Players. Specifically, the operating platform is generally determined by the operating system of the electronic device, for example, if the operating system of the electronic device is Android, then the operating platform is the Android platform.
[0039] In actual a...
Embodiment 2
[0068] In order to further illustrate the rendering method based on the game engine provided by this application, the following is as follows image 3 and Figure 4 Be explained. image 3 Shown is a schematic structural diagram of a game engine applying the method provided in this application, and the game engine includes a business layer, a core layer, a data layer, a rendering layer and a platform layer. The method provided by this application achieves the purpose of splitting the rendering layer, and organically connects the data layer and the business layer, so that developers only need to use one of the engine versions for development when making game content. After the development is completed , you can package and publish the game to different platforms. This multi-platform development compatibility mechanism between the Web platform and the local platform of the rendering layer, while increasing the engine performance optimization, also improves the degree of freedom...
Embodiment 3
[0074] The embodiment of the present application provides a rendering device based on a game engine, such as Figure 5 As shown, the game engine-based rendering device 50 may include: a platform determination module 501, an engine determination module 502, and a rendering processing module 503, wherein,
[0075] The platform determination module 501 is configured to determine the running platform of the game application when receiving the rendering data of any scene in the game application;
[0076] The engine determination module 502 is used to determine the corresponding rendering engine according to the running platform of the game application;
[0077] The rendering processing module 503 is configured to perform rendering processing on the rendering data by using rendering instructions corresponding to the rendering engine.
[0078] In this embodiment of the present application, when the rendering data of any scene in the game application is received, the running platform...
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