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Method for constructing human body behavior recognition model based on graph convolution network

A convolutional network and recognition model technology, applied in the field of human behavior recognition model construction, can solve problems such as fixed graph structure is not optimal, ST-GCN does not support dependencies, etc., to achieve the effect of improving recognition performance

Inactive Publication Date: 2020-09-11
UNIV OF ELECTRONICS SCI & TECH OF CHINA
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Problems solved by technology

However, the topology of the graph applied in ST-GCN is fixed on all layers, lacking the flexibility and ability to model the multi-level semantic information contained in all layers;
[0007] (3) A fixed graph structure may not be optimal for all samples of different behavior categories
This fact suggests that the graph structure should depend on the data, however, ST-GCN does not support this dependency

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  • Method for constructing human body behavior recognition model based on graph convolution network
  • Method for constructing human body behavior recognition model based on graph convolution network
  • Method for constructing human body behavior recognition model based on graph convolution network

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[0065] like figure 1 As shown, a method for constructing a human behavior recognition model based on a graph convolutional network of the present invention includes the following steps:

[0066] Step 1, skeleton sequence acquisition and preprocessing;

[0067] Step 2, constructing a spatiotemporal graph representing the skeleton sequence;

[0068] Step 3, constructing a three-stream graph convolutional network based on the spatiotemporal graph; the three-stream graph convolutional network includes three graphs for modeling three kinds of information of joint points, skeletons and skeletal motions on the input spatiotemporal graph respectively. Convolutional network, the three graph convolutional networks are the same, and the output of each graph convolutional network is fused as the output of the three-stream graph convolutional network;

[0069] Step 4: After converting the skeleton sequence obtained in step 1 into a spatiotemporal graph in step 2, input the three-stream ...

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Abstract

The invention discloses a method for constructing a human body behavior recognition model based on a graph convolution network. The method comprises the following steps: 1, acquiring and preprocessinga skeleton sequence; 2, constructing a time-space diagram representing the skeleton sequence; 3, constructing a three-flow graph convolutional network based on the space-time graph; wherein the three-flow graph convolutional network comprises three networks used for modeling three kinds of information including joint points, bones and bone movement of an input space-time graph respectively, and three corresponding graph convolutional networks, and outputs of the graph convolutional networks are fused to serve as outputs of the three-flow graph convolutional network; and 4, converting the skeleton sequence obtained in the step 1 into a space-time diagram through the step 2, and inputting the space-time diagram into a three-flow diagram convolutional network for training to obtain a human body behavior recognition model. According to the method, three kinds of information of joint points, bones and bone movement are calculated through the space-time diagram and are used for training themodel, so that action recognition is carried out by using richer skeleton information, and the recognition performance is remarkably improved.

Description

technical field [0001] The invention relates to the technical field of machine learning, in particular to a method for constructing a human action recognition model based on a graph convolution network. Background technique [0002] Action recognition tasks have applications in many aspects. Among them, human skeleton information has many advantages, such as strong robustness to scale changes, background interference, etc., and skeleton information is easy to pass through hardware devices (kinetics) or software (openpose). )get. The traditional skeleton-based action recognition usually designs features manually to represent the skeleton. There are currently three deep learning methods to solve the skeleton-based action recognition problem. The joint point information is represented as a pseudo image, and then predicted by CNN; the joint point information is represented as a graph structure, and the graph convolution is used for prediction. The first two methods cannot extr...

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06K9/00G06K9/46G06N3/04G06N3/08
CPCG06N3/084G06V40/20G06V10/454G06N3/045
Inventor 周世杰王攀程红蓉廖永建刘启和谭浩刘辉徐阳周净
Owner UNIV OF ELECTRONICS SCI & TECH OF CHINA
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